Replies: 2 comments 3 replies
-
Hello author, your project is very good, and the amibo of Mythra and Pyra are still missing.(Xenoblade Chronicles 2) |
Beta Was this translation helpful? Give feedback.
2 replies
-
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Changelog
This update's major milestone (among others) is to finally intercept nfp:sys service, AKA intercepting system settings/applet amiibo support - hence, many changes here are because of this
emuiibo is no longer a pre-release, by the way ;)
The virtual amiibo format went through some major changes system-settings support required:
Now area information is saved in
<amiibo>/areas.json
, which stores pairs ofaccess_id
andprogram_id
values. System settings support also requires knowing the program ID of the title using the area, which is why now area information is saved hereThis JSON also contains a
current_area_access_id
field: system settings's option to delete an amiibo's save data conflicts with emuiibo's implementation of saving (real amiibos have a single game save data while emuiibo allows multiple), so this field contains the currently "selected" area, which consists on the area system settings will see and show info of/deleteIn order to convert old formats to this new changes, the
areas.json
file will be created automatically, but since there is no way for emuiibo to tell the program ID of plain amiibo areas, it will set a certain ID by default (to be distinguishable from the rest, I opted for "Retain Interactive Display Menu"'s one, which is a debug program), and for the correct ID to be set on the area info, the user must use the amiibo with the game in question. I know this can be a bit tedious, but it's the best way to handle itNow virtual amiibos with names longer than 10 characters are ignored and considered as invalid. Due to certain technical reasons (and Nintendo being too inconsistent with its formats) I originally thought the limit was at 40, but in certain contexts (like system settings) where the 10-char limit is imposed, existing virtual amiibos with longer names tend to cause weird/unexpected behavior
The system settings formatting option will remove all virtual amiibo areas (won't unregister it like with real amiibos since virtual amiibos have no concept of being (un)registered)
The system-settings game-save-deleting option will remove the selected amiibo area, which can be changed from the overlay. This selected area will also be the one system-settings always shows
Now the random-UUID option has its own field in the
amiibo.json
file (use_random_uuid
), so that amiibos will have their own UUID which won't be cleared when random-UUID wants to be enabled (see related overlay changes)emuiibo
Compiled with latest libraries
All the format changes above resulted in code changes to support it, of course
The
emuiibo
IPC service (used by the overlay and other homebrew to control emuiibo) has some new commands reflecting the format changes. As always, the overlay is the best example of a homebrew using this service to control amiibo emulationSome amiibo ID internal bugs were fixed (again, huge shoutout to Nintendo for being unnecessarily and heavily inconsistent with their amiibo formats across platforms), which would've previously caused some isssues with certain games (like Monster Hunter Rise, Splatoon, etc.)
overlay
Compiled with latest libtesla/libnx
The UI was extended (following the new format changes) to show/toggle the currently selected area of the active virtual amiibo, as well as to toggle amiibos' random UUID option
Listed amiibo/plain directory entries are now alphabetically ordered
If the title is installed, it's name will be shown; otherwise, it's plain program ID will be shown
emuiibo's version is now checked, so that an overlay will refuse to work with older/newer emuiibo versions and thus only work with the exact same version
French language support was added
emutool
.NET framework version was lowered to v4.5.2, hoping this may increase compatibility with certain systems
Amiibos whose default name contains "/" are replaced with "_", and special characters are also replaced with their ASCII equivalents (like E from È) to avoid issues with system paths on virtual amiibo creation
This discussion was created from the release 1.0.0 - Milestone after milestone.
Beta Was this translation helpful? Give feedback.
All reactions