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WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:00:00.506 --> 00:00:13.336 A:middle
[ Silence ]
00:00:13.836 --> 00:00:14.716 A:middle
>> Olivier Gutknecht:
Good afternoon.
00:00:15.516 --> 00:00:19.946 A:middle
[ Applause ]
00:00:20.446 --> 00:00:22.936 A:middle
And welcome to this WWDC session
00:00:22.936 --> 00:00:25.896 A:middle
on getting started
with UIKit Dynamics.
00:00:26.696 --> 00:00:30.606 A:middle
We think we have a great new
addition to UIKit for you today.
00:00:31.776 --> 00:00:33.566 A:middle
My name is Olivier Gutknecht
00:00:34.176 --> 00:00:36.876 A:middle
and I'm a frameworks
engineer in the UIKit team.
00:00:37.966 --> 00:00:44.856 A:middle
And you might have noticed
that on iOS 7, content is key.
00:00:45.916 --> 00:00:51.886 A:middle
And we'd like to offer you new
ways to have better rendering
00:00:52.356 --> 00:00:55.186 A:middle
and interactions
with this content,
00:00:56.306 --> 00:00:58.426 A:middle
and that is what
dynamics is about.
00:00:58.426 --> 00:01:01.976 A:middle
What are we going
to cover today?
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:00:58.426 --> 00:01:01.976 A:middle
What are we going
to cover today?
00:01:01.976 --> 00:01:06.126 A:middle
First, the core concepts in
architecture of dynamics.
00:01:07.166 --> 00:01:11.636 A:middle
And dynamics is based
on a very simple ID,
00:01:12.656 --> 00:01:15.216 A:middle
combining basic behaviors.
00:01:16.416 --> 00:01:18.696 A:middle
And we've see how
you can actually use
00:01:18.696 --> 00:01:22.456 A:middle
that to integrate
new rich interactions
00:01:23.386 --> 00:01:24.346 A:middle
in your applications.
00:01:24.706 --> 00:01:31.616 A:middle
But first, I'd like to make a
very quick recap of animation
00:01:31.616 --> 00:01:33.606 A:middle
and interaction on iOS today.
00:01:34.936 --> 00:01:38.166 A:middle
Of course, almost everything
we render and animate
00:01:38.166 --> 00:01:40.466 A:middle
on iOS is based on
Core Animation.
00:01:41.526 --> 00:01:44.756 A:middle
Core Animation is an
amazing animation framework.
00:01:45.476 --> 00:01:48.306 A:middle
It has very strong
and consistent model,
00:01:48.506 --> 00:01:51.226 A:middle
extremely powerful API.
00:01:51.226 --> 00:01:56.016 A:middle
And on top of that, in UIKit,
we built UIView animations.
00:01:56.726 --> 00:02:00.616 A:middle
Easier to use API, web
integrated with the UIKit model.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:01:56.726 --> 00:02:00.616 A:middle
Easier to use API, web
integrated with the UIKit model.
00:02:01.526 --> 00:02:05.016 A:middle
And we actually include
that a lot in iOS 7.
00:02:05.876 --> 00:02:09.476 A:middle
We had it at UIView level
keyframe animations.
00:02:10.476 --> 00:02:15.766 A:middle
And we are adding spring
animations to UIView animations.
00:02:17.116 --> 00:02:22.036 A:middle
Another great API we have
in iOS 7 is motion effects.
00:02:22.346 --> 00:02:26.706 A:middle
A way to animate content
based on the physical position
00:02:26.706 --> 00:02:29.216 A:middle
and movement of your device.
00:02:29.576 --> 00:02:34.836 A:middle
That's how we build this
power act effect in iOS 7.
00:02:34.986 --> 00:02:38.096 A:middle
And when you start
interacting with content,
00:02:38.736 --> 00:02:41.236 A:middle
one great tool is
gesture recognizer
00:02:41.806 --> 00:02:45.746 A:middle
and drive changes
view moving based
00:02:45.806 --> 00:02:48.236 A:middle
on gesture recognizer callbacks.
00:02:49.616 --> 00:02:57.966 A:middle
But, you can also use lower
level APIs like CADisplayLink
00:02:58.546 --> 00:03:03.466 A:middle
and animate things at
screen refresh level.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:02:58.546 --> 00:03:03.466 A:middle
and animate things at
screen refresh level.
00:03:03.796 --> 00:03:11.116 A:middle
And of course, you can actually
combine all of these techniques.
00:03:11.706 --> 00:03:14.286 A:middle
So, what is UIKit Dynamics?
00:03:15.456 --> 00:03:17.216 A:middle
I think somebody said yesterday
00:03:17.216 --> 00:03:20.496 A:middle
that this definition was
not exactly crystal clear.
00:03:21.116 --> 00:03:27.116 A:middle
It is a composable,
realtime system.
00:03:27.696 --> 00:03:32.116 A:middle
It's made to be--
you can subclass it.
00:03:32.116 --> 00:03:34.286 A:middle
You can combine effects
together,
00:03:34.816 --> 00:03:37.246 A:middle
and it's physics-inspired.
00:03:37.846 --> 00:03:41.506 A:middle
What kind of applications
can you build with that?
00:03:46.866 --> 00:03:49.506 A:middle
Well, maybe not.
00:03:50.826 --> 00:03:55.226 A:middle
Hoever that was probably
the most creative
00:03:55.646 --> 00:03:59.056 A:middle
and completely wrong
use of UISwitch ever.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:04:02.136 --> 00:04:05.936 A:middle
No, and why not?
00:04:07.656 --> 00:04:09.646 A:middle
Because we have much
better tool for you.
00:04:10.406 --> 00:04:14.716 A:middle
Sprite Kits, it's a
great new game framework.
00:04:15.226 --> 00:04:18.536 A:middle
It's available on iOS and OS X.
00:04:19.366 --> 00:04:20.706 A:middle
It's a great foundering engine.
00:04:21.416 --> 00:04:28.396 A:middle
And we actually use the
same physics engine.
00:04:29.026 --> 00:04:33.316 A:middle
So then, where can you use
dynamics in your applications?
00:04:33.786 --> 00:04:40.236 A:middle
I have a very quick demo
I'd like to show you.
00:04:40.916 --> 00:04:45.126 A:middle
This is a very simple
likable example.
00:04:46.096 --> 00:04:49.366 A:middle
I can organize my pictures.
00:04:49.796 --> 00:04:54.576 A:middle
And, as you pay attention,
when I'm dragging a picture
00:04:54.576 --> 00:04:58.236 A:middle
by the center, it
moves as expected.
00:04:58.536 --> 00:05:03.126 A:middle
But when I drag by the
corner of this picture,
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:04:58.536 --> 00:05:03.126 A:middle
But when I drag by the
corner of this picture,
00:05:04.296 --> 00:05:06.906 A:middle
it will react the
way you would expect
00:05:06.906 --> 00:05:09.976 A:middle
when dragging something
in a table.
00:05:10.086 --> 00:05:15.386 A:middle
So we have natural real
world looking interactions.
00:05:15.726 --> 00:05:20.636 A:middle
I can select pictures to
the bottom of the screen.
00:05:20.986 --> 00:05:27.676 A:middle
I can throw this to
start organizing things.
00:05:28.616 --> 00:05:31.716 A:middle
But, maybe we can find
something easier actually.
00:05:32.356 --> 00:05:38.496 A:middle
So let's create new albums and
start organizing these albums.
00:05:39.656 --> 00:05:47.206 A:middle
OK. That's -- that's
much better.
00:05:47.806 --> 00:05:52.466 A:middle
So that's a good
example of using dynamics
00:05:53.616 --> 00:05:55.786 A:middle
in a non-game application.
00:05:55.896 --> 00:06:00.946 A:middle
So of course, that's
a WWDC demo app.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:05:55.896 --> 00:06:00.946 A:middle
So of course, that's
a WWDC demo app.
00:06:00.946 --> 00:06:03.176 A:middle
How complex is that?
00:06:04.536 --> 00:06:06.546 A:middle
Actually, not that much.
00:06:06.546 --> 00:06:08.596 A:middle
You enter your application,
00:06:08.976 --> 00:06:11.466 A:middle
all implementation
files and no cheating.
00:06:11.466 --> 00:06:14.486 A:middle
It's about for 400
lines of code.
00:06:15.056 --> 00:06:19.736 A:middle
But what's interesting here
is I have a lot of code here
00:06:19.736 --> 00:06:25.166 A:middle
to load these images, have
this nice picture views.
00:06:25.606 --> 00:06:31.676 A:middle
The actual interaction code
is about 80 lines of code.
00:06:31.676 --> 00:06:33.486 A:middle
So that's really easy.
00:06:33.876 --> 00:06:38.106 A:middle
And most of it is in
this cute magnet effect.
00:06:39.516 --> 00:06:45.656 A:middle
[ Applause ]
00:06:46.156 --> 00:06:48.696 A:middle
So, let's start exploring
dynamics.
00:06:49.636 --> 00:06:51.836 A:middle
But first, why?
00:06:53.936 --> 00:06:56.616 A:middle
We wanted to provide a way
00:06:57.166 --> 00:07:00.556 A:middle
to [inaudible] model real
world inspired interactions.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:06:57.166 --> 00:07:00.556 A:middle
to [inaudible] model real
world inspired interactions.
00:07:01.106 --> 00:07:04.856 A:middle
And we wanted also
to provide a way
00:07:05.286 --> 00:07:09.146 A:middle
to combine quick
canned animations,
00:07:09.186 --> 00:07:12.136 A:middle
predefined animation
and interactions.
00:07:13.306 --> 00:07:18.046 A:middle
And we wanted to offer you
something that's really was
00:07:18.046 --> 00:07:19.276 A:middle
at UI level.
00:07:20.126 --> 00:07:25.136 A:middle
And there is a good example
of that, the lock screen.
00:07:26.426 --> 00:07:29.176 A:middle
In iOS 6, do you
still remember iOS 6?
00:07:30.666 --> 00:07:34.736 A:middle
OK. In iOS 6, when you
tap this camera button,
00:07:35.506 --> 00:07:37.956 A:middle
you have the small
bounce animation, right,
00:07:38.446 --> 00:07:41.726 A:middle
to show there is actually
a Camera UI behind.
00:07:41.726 --> 00:07:47.266 A:middle
And then you can drag, so
that's going up to review it.
00:07:47.656 --> 00:07:50.436 A:middle
And you can actually end
that gesture or cancel,
00:07:50.986 --> 00:07:52.606 A:middle
and the lock screen
is going fall down.
00:07:54.146 --> 00:07:56.196 A:middle
What's interesting is, in iOS 6,
00:07:56.766 --> 00:07:58.846 A:middle
these two modes are
completely separate.
00:07:59.426 --> 00:08:03.316 A:middle
There is a predefined animation
for the tap bounce effect.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:07:59.426 --> 00:08:03.316 A:middle
There is a predefined animation
for the tap bounce effect.
00:08:04.216 --> 00:08:07.466 A:middle
And because it's a
completely predefine animation,
00:08:07.906 --> 00:08:11.536 A:middle
you cannot catch with a
gesture the lock screen
00:08:11.576 --> 00:08:13.626 A:middle
in flight while it's animating.
00:08:14.286 --> 00:08:19.666 A:middle
And seen in iOS 6, when you end
that gesture interactive part,
00:08:20.856 --> 00:08:23.986 A:middle
the lock screen just animate
down, it doesn't bounce.
00:08:24.776 --> 00:08:27.556 A:middle
That's not what we want.
00:08:27.556 --> 00:08:30.986 A:middle
So in iOS 7, let me show you.
00:08:31.046 --> 00:08:33.076 A:middle
So that's when I tap
the camera button.
00:08:33.486 --> 00:08:38.046 A:middle
I slide up and cancel,
it bounces.
00:08:39.496 --> 00:08:42.236 A:middle
I slide up and I'm going
to [inaudible] the view,
00:08:43.686 --> 00:08:46.116 A:middle
the bounce is slightly
different.
00:08:46.746 --> 00:08:51.246 A:middle
So that's a good example
00:08:51.246 --> 00:08:53.916 A:middle
of [inaudible] interaction
you might want
00:08:53.916 --> 00:08:55.466 A:middle
to add in your application.
00:08:55.786 --> 00:09:02.606 A:middle
How? When we start to
thinking about this API,
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:08:55.786 --> 00:09:02.606 A:middle
How? When we start to
thinking about this API,
00:09:02.606 --> 00:09:08.786 A:middle
an interesting question was,
where should we add that?
00:09:09.526 --> 00:09:16.236 A:middle
And one idea was, "Maybe should
just add new methods to UIView,
00:09:16.966 --> 00:09:19.636 A:middle
like setMass, applyForce."
00:09:20.126 --> 00:09:23.056 A:middle
That's interesting,
00:09:23.056 --> 00:09:27.816 A:middle
but we realize that's not
what you want to express.
00:09:28.346 --> 00:09:32.286 A:middle
You want to express
high level effects.
00:09:32.866 --> 00:09:35.236 A:middle
You don't want just
to mess with these use
00:09:35.236 --> 00:09:36.516 A:middle
and forces and everything.
00:09:36.876 --> 00:09:40.696 A:middle
You want a high level more
the clarity of expression
00:09:40.696 --> 00:09:42.356 A:middle
of these interactions.
00:09:43.616 --> 00:09:49.956 A:middle
So then, we ask the concept we
use all over the place in UIKit
00:09:50.596 --> 00:09:53.226 A:middle
and in all of our
frameworks' composition.
00:09:54.566 --> 00:10:00.436 A:middle
And in dynamics, we
compose Predefined behaviors
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And in dynamics, we
compose Predefined behaviors
00:10:00.586 --> 00:10:02.366 A:middle
for you own behaviors.
00:10:02.896 --> 00:10:08.236 A:middle
In this lock screen
example, the bouncing,
00:10:08.666 --> 00:10:10.566 A:middle
falling down and
bouncing effect.
00:10:11.766 --> 00:10:13.966 A:middle
Why do I really need
to express that?
00:10:14.656 --> 00:10:18.946 A:middle
I need gravity towards
a view falling.
00:10:20.116 --> 00:10:25.566 A:middle
And I need a collision to
get this bounce effect.
00:10:26.106 --> 00:10:29.676 A:middle
So, in dynamics, I would express
00:10:29.676 --> 00:10:35.566 A:middle
that as one view being popped
off two primitive behaviors,
00:10:35.946 --> 00:10:37.516 A:middle
gravity and collision.
00:10:38.726 --> 00:10:46.446 A:middle
And all these behaviors ran are
associated in animation context.
00:10:47.176 --> 00:10:50.136 A:middle
So if we start digging
in the architecture,
00:10:50.956 --> 00:10:55.496 A:middle
what we add is first that's
new class, UI DynamicAnimator
00:10:56.816 --> 00:11:01.366 A:middle
which provides the context, and
then you associate behaviors,
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which provides the context, and
then you associate behaviors,
00:11:01.856 --> 00:11:05.356 A:middle
UI DynamicBehavior
subclasses to this animator.
00:11:05.886 --> 00:11:11.656 A:middle
And usually then, you associate
views to these behaviors.
00:11:12.676 --> 00:11:19.006 A:middle
And one key concept here is,
usually, you want to view
00:11:19.006 --> 00:11:25.336 A:middle
to be part of two or more
behaviors 'cause that's going
00:11:25.336 --> 00:11:28.456 A:middle
to combine the effect
of these behaviors.
00:11:28.796 --> 00:11:35.066 A:middle
The other thing we need is
what we call Reference View
00:11:35.676 --> 00:11:41.046 A:middle
which was a way to define
the global coordinate system,
00:11:42.206 --> 00:11:44.256 A:middle
in which we would
run this interaction
00:11:44.946 --> 00:11:46.976 A:middle
with the only constraint
00:11:46.976 --> 00:11:54.206 A:middle
that the views we animate
are actually subviews or part
00:11:54.206 --> 00:12:00.466 A:middle
of the view hierarchy
of that reference view.
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of the view hierarchy
of that reference view.
00:12:00.686 --> 00:12:05.716 A:middle
So that's-- see in more
details what we have
00:12:05.716 --> 00:12:07.066 A:middle
in animators and behaviors.
00:12:07.656 --> 00:12:11.486 A:middle
UIDynamicAnimator provide
your overall context
00:12:11.486 --> 00:12:16.596 A:middle
for your animation and
defines the coordinate system.
00:12:16.916 --> 00:12:20.776 A:middle
And we'll see later,
that's quite interesting.
00:12:21.326 --> 00:12:28.246 A:middle
And it wraps the underlying
engine and we know when to start
00:12:28.246 --> 00:12:30.266 A:middle
and stop that engine for you.
00:12:34.036 --> 00:12:36.476 A:middle
It also keeps track
of all the behaviors
00:12:36.666 --> 00:12:38.956 A:middle
that are currently
associated with this animator.
00:12:40.046 --> 00:12:41.186 A:middle
It's really easy to use.
00:12:42.306 --> 00:12:44.596 A:middle
You just create a
UIDynamicAnimator
00:12:45.376 --> 00:12:51.306 A:middle
with the reference view
and then you just have
00:12:53.496 --> 00:12:56.196 A:middle
to add behaviors to that.
00:12:56.406 --> 00:12:57.086 A:middle
Behaviors.
00:12:57.116 --> 00:13:00.666 A:middle
UIDynamicBehavior is
something that is going
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UIDynamicBehavior is
something that is going
00:13:00.666 --> 00:13:02.886 A:middle
to be associated
with DynamicAnimator.
00:13:04.046 --> 00:13:09.166 A:middle
It's usually associated with
a view or a set of views.
00:13:10.546 --> 00:13:17.816 A:middle
And we try to make behaviors
as declarative as possible.
00:13:18.376 --> 00:13:24.066 A:middle
It will describe some
inference view like
00:13:24.486 --> 00:13:26.416 A:middle
"That view should be
impacted by gravity.
00:13:27.036 --> 00:13:28.006 A:middle
That view should collide."
00:13:29.356 --> 00:13:34.766 A:middle
And a real interesting thing
about behaviors is you can add
00:13:34.766 --> 00:13:38.766 A:middle
and remove behaviors to
the animator at anytime.
00:13:39.806 --> 00:13:43.456 A:middle
And we'll see why that's a
real key concept in dynamics.
00:13:43.976 --> 00:13:47.106 A:middle
It's made to be composed.
00:13:47.666 --> 00:13:52.036 A:middle
You can actually group behaviors
together to define your own,
00:13:53.266 --> 00:13:56.046 A:middle
also by defining in
your own subclass.
00:13:56.506 --> 00:14:01.316 A:middle
And it's really easy to use.
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And it's really easy to use.
00:14:01.316 --> 00:14:02.606 A:middle
Usually, you just want
00:14:02.606 --> 00:14:06.446 A:middle
to allocate-alloc init
a behavior usually
00:14:06.446 --> 00:14:07.266 A:middle
with a set of views.
00:14:07.856 --> 00:14:11.286 A:middle
And you add that
behavior to the animator.
00:14:11.816 --> 00:14:19.736 A:middle
And to help you, we
are providing in UIKit
00:14:19.736 --> 00:14:24.046 A:middle
in iOS 7 a set of
Predefined behaviors you can
00:14:24.046 --> 00:14:24.726 A:middle
combine together.
00:14:24.726 --> 00:14:30.826 A:middle
All of these behaviors
have some common traits.
00:14:31.566 --> 00:14:34.706 A:middle
First, usually, these
behaviors are configured
00:14:34.706 --> 00:14:38.566 A:middle
with items you want to animate.
00:14:39.776 --> 00:14:46.956 A:middle
Most of this, actually you can
add or remove views at anytime.
00:14:47.426 --> 00:14:50.556 A:middle
So if I want a view to be no
longer impacted by gravity,
00:14:51.226 --> 00:14:52.826 A:middle
I just remove it
from that behavior.
00:14:53.346 --> 00:15:02.196 A:middle
You can configure a behavior
before or after adding it
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You can configure a behavior
before or after adding it
00:15:02.576 --> 00:15:09.066 A:middle
to an animator and the influence
of a behavior stops as soon
00:15:09.066 --> 00:15:12.076 A:middle
as you remove it from
the animator itself.
00:15:12.076 --> 00:15:15.196 A:middle
So what do we have?
00:15:16.456 --> 00:15:20.016 A:middle
gravity, we talked about that.
00:15:20.536 --> 00:15:21.116 A:middle
collisions.
00:15:22.936 --> 00:15:29.226 A:middle
Attachment, a way to
connect views together.
00:15:29.776 --> 00:15:34.696 A:middle
We have a high level of behavior
we call the Snap behavior
00:15:34.696 --> 00:15:37.206 A:middle
which is a way to
snap view into place.
00:15:37.296 --> 00:15:41.886 A:middle
We have a behavior,
a Push behavior
00:15:41.886 --> 00:15:44.856 A:middle
to apply forces to views.
00:15:45.326 --> 00:15:51.166 A:middle
And we have a low level
behavior which gives you a way
00:15:51.576 --> 00:15:56.156 A:middle
to twitch some physics
level properties of views,
00:15:57.366 --> 00:16:03.096 A:middle
like friction, for
instance, or density.
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like friction, for
instance, or density.
00:16:04.226 --> 00:16:07.386 A:middle
So, let's explore this
Predefined behavior.
00:16:07.936 --> 00:16:09.346 A:middle
First one, Gravity behavior.
00:16:10.286 --> 00:16:12.896 A:middle
So if the only thing I have
00:16:13.566 --> 00:16:18.116 A:middle
in my animator is a gravity
behavior with just one view,
00:16:18.876 --> 00:16:26.076 A:middle
what's going to happen is
that, which is expected.
00:16:26.716 --> 00:16:32.496 A:middle
It's defined by a very simple
gravity vector which is uniform
00:16:32.496 --> 00:16:34.906 A:middle
and global to the
entire animator.
00:16:34.906 --> 00:16:37.886 A:middle
We have four views which
are part of this behavior.
00:16:39.136 --> 00:16:43.616 A:middle
And it's controlled by
x and the y components.
00:16:44.516 --> 00:16:46.726 A:middle
It's expressed in the
UIKit coordinate system.
00:16:47.636 --> 00:16:50.706 A:middle
So, (0,1) which is the default,
00:16:50.926 --> 00:16:55.266 A:middle
is gravity pointing
down which is nice.
00:16:55.746 --> 00:17:00.856 A:middle
And you can add and
remove items at any time.
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00:16:55.746 --> 00:17:00.856 A:middle
And you can add and
remove items at any time.
00:17:01.436 --> 00:17:04.866 A:middle
It's quite easy to use.
00:17:05.665 --> 00:17:09.546 A:middle
You create a Gravity
behavior with a set of items
00:17:09.646 --> 00:17:12.526 A:middle
and you just add this
behavior to your animator.
00:17:13.046 --> 00:17:21.336 A:middle
Through this one open
question, though, (0,1),
00:17:21.925 --> 00:17:24.036 A:middle
which units do we use here?
00:17:25.266 --> 00:17:28.425 A:middle
Well, there was a well-known
constant about gravity,
00:17:28.906 --> 00:17:34.306 A:middle
Earth gravity, 9.80665
[inaudible].
00:17:34.976 --> 00:17:38.466 A:middle
Who designed this API?
00:17:40.366 --> 00:17:43.386 A:middle
UIKit Gravity, much better.