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WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:00:00.506 --> 00:00:09.566 A:middle
[ Silence ]
00:00:10.066 --> 00:00:10.996 A:middle
>> Good morning and welcome.
00:00:11.326 --> 00:00:12.336 A:middle
Thank you.
00:00:13.516 --> 00:00:15.546 A:middle
[ Applause ]
00:00:16.046 --> 00:00:16.456 A:middle
Thank you.
00:00:17.076 --> 00:00:19.666 A:middle
My name is Quinn Taylor, I'm an
Internal Applications Engineer
00:00:19.666 --> 00:00:21.586 A:middle
at Apple and I'm excited
to be talking today
00:00:21.586 --> 00:00:23.436 A:middle
about Designing Code
for Performance.
00:00:23.436 --> 00:00:26.016 A:middle
It's great to see such a
big crowd here, obviously,
00:00:26.016 --> 00:00:27.086 A:middle
you're all interested
in performance
00:00:27.086 --> 00:00:28.196 A:middle
as well and that's fantastic.
00:00:28.196 --> 00:00:30.636 A:middle
So, to start off, I want
to give you a little bit
00:00:30.636 --> 00:00:31.746 A:middle
of introduction, the motivation
00:00:31.746 --> 00:00:33.806 A:middle
for this talk, why
it came to be.
00:00:33.806 --> 00:00:37.926 A:middle
It's no secret that the raging
success of the App Store has led
00:00:37.926 --> 00:00:40.376 A:middle
to a huge influx of new
developers to the platform.
00:00:40.996 --> 00:00:42.306 A:middle
As you've heard Tim
say on Tues--
00:00:42.306 --> 00:00:46.156 A:middle
on Monday, about two-thirds of
you are here for this conference
00:00:46.156 --> 00:00:47.606 A:middle
for the first time,
that's fantastic.
00:00:47.816 --> 00:00:50.906 A:middle
Many of you are in fact new to
programming in the recent past.
00:00:50.946 --> 00:00:53.486 A:middle
You come from a diverse
array of backgrounds
00:00:53.486 --> 00:00:55.476 A:middle
and experience levels
and that's great.
00:00:55.476 --> 00:00:57.976 A:middle
You have a lot of different
kinds of wonderful apps
00:00:57.976 --> 00:00:59.226 A:middle
that you can contribute
for our customers
00:00:59.226 --> 00:01:00.176 A:middle
in the App Store that they love.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:00:59.226 --> 00:01:00.176 A:middle
in the App Store that they love.
00:01:01.136 --> 00:01:03.126 A:middle
However, across all these
domains and different types
00:01:03.126 --> 00:01:05.236 A:middle
of applications, one
thing that's constant is
00:01:05.236 --> 00:01:07.566 A:middle
that everyone uses data
structures and it's common
00:01:07.566 --> 00:01:08.686 A:middle
to have performance issues.
00:01:08.986 --> 00:01:11.096 A:middle
No matter what your app does,
you're going to be using arrays
00:01:11.096 --> 00:01:13.516 A:middle
and dictionaries and so on and
it's important to understand how
00:01:13.516 --> 00:01:15.036 A:middle
that can affect your
application.
00:01:15.286 --> 00:01:16.426 A:middle
When you have issues like this,
00:01:16.426 --> 00:01:19.646 A:middle
often they're puzzling unless
you have some knowledge
00:01:19.646 --> 00:01:22.336 A:middle
of what's going on under the
hood and what's happening
00:01:22.486 --> 00:01:24.856 A:middle
so you can evaluate
your app and improve.
00:01:25.526 --> 00:01:29.416 A:middle
So, the goal of this session is
really to teach you how to fish.
00:01:29.416 --> 00:01:30.966 A:middle
I'm not here to give
you a one half tip
00:01:30.966 --> 00:01:32.636 A:middle
about how you can fix
this specific problem,
00:01:32.636 --> 00:01:34.806 A:middle
but really to look at the
grand scheme of things,
00:01:34.806 --> 00:01:36.846 A:middle
understand when it comes
to data structures,
00:01:37.056 --> 00:01:39.336 A:middle
how can I make my app
perform the best possible.
00:01:40.126 --> 00:01:42.776 A:middle
OK. So the things we're going
to cover today, first off,
00:01:42.776 --> 00:01:44.396 A:middle
when to focus on performance,
00:01:45.226 --> 00:01:47.846 A:middle
how to evaluate what we call
computational complexity,
00:01:48.676 --> 00:01:51.306 A:middle
how to choose and use data
structures in your application,
00:01:51.596 --> 00:01:53.756 A:middle
and last, how to design
your code for performance.
00:01:53.756 --> 00:01:54.886 A:middle
We'll give some concrete
examples.
00:01:55.076 --> 00:01:58.636 A:middle
So to start off, when to focus
on performance, and you think,
00:01:58.956 --> 00:02:01.086 A:middle
is it a trick question, the
answer is always, right?
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:01:58.956 --> 00:02:01.086 A:middle
is it a trick question, the
answer is always, right?
00:02:01.086 --> 00:02:03.286 A:middle
That's true to certain extent
00:02:03.286 --> 00:02:04.836 A:middle
and we will talk
about that in detail.
00:02:05.006 --> 00:02:06.626 A:middle
To start off with a quote,
I have this on my wall,
00:02:06.626 --> 00:02:09.145 A:middle
this is form Steve Jobs,
"We don't get a chance to do
00:02:09.145 --> 00:02:11.996 A:middle
that many things, and everyone
should be really excellent.
00:02:12.336 --> 00:02:14.136 A:middle
We've all chosen to do
this with our lives.
00:02:14.366 --> 00:02:15.726 A:middle
So it better be damn good.
00:02:15.876 --> 00:02:16.956 A:middle
It better be worth it."
00:02:17.506 --> 00:02:19.016 A:middle
I love this quote
because it motivates me
00:02:19.016 --> 00:02:21.836 A:middle
to make my applications the
best that I possibly can and try
00:02:21.836 --> 00:02:23.396 A:middle
to eek performance
out of every angle.
00:02:23.986 --> 00:02:24.916 A:middle
Have you noticed that he says,
00:02:24.916 --> 00:02:26.526 A:middle
"Everyone should be
really excellent,"
00:02:26.766 --> 00:02:28.036 A:middle
it's not necessarily perfect.
00:02:28.036 --> 00:02:30.776 A:middle
We as developers know that
our applications have flaws.
00:02:30.776 --> 00:02:33.496 A:middle
We do the best that we can
to make them as polished
00:02:33.496 --> 00:02:35.026 A:middle
as possible before
we hand them over,
00:02:35.286 --> 00:02:36.786 A:middle
but we have a limited
amount of time.
00:02:37.166 --> 00:02:39.086 A:middle
Steve also said, "You
have to pick carefully.
00:02:39.406 --> 00:02:41.856 A:middle
Innovation is saying
no to 1,000 things."
00:02:41.956 --> 00:02:43.556 A:middle
So how do we strike
the balance here
00:02:43.556 --> 00:02:45.376 A:middle
when it comes to performance?
00:02:45.426 --> 00:02:47.026 A:middle
You may have seen a
quote from Donald Knuth,
00:02:47.026 --> 00:02:48.976 A:middle
a famous computer
scientist where he says,
00:02:48.976 --> 00:02:51.076 A:middle
"Premature optimization
is the root of all evil."
00:02:51.456 --> 00:02:53.346 A:middle
People tend to throw this
around at developer forums
00:02:53.776 --> 00:02:55.656 A:middle
and some people will use
this almost an excuse to say,
00:02:55.656 --> 00:02:57.616 A:middle
"You don't need to worry about
performance at all, right?
00:02:57.616 --> 00:02:58.716 A:middle
It's not going to
be a big deal."
00:02:59.106 --> 00:03:00.286 A:middle
Sometimes that's the case.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:02:59.106 --> 00:03:00.286 A:middle
Sometimes that's the case.
00:03:00.686 --> 00:03:03.166 A:middle
But unfortunately, we usually
only see this middle sentence
00:03:03.166 --> 00:03:03.576 A:middle
of the quote.
00:03:03.716 --> 00:03:05.736 A:middle
But he said a lot more,
he said, "We should forget
00:03:05.736 --> 00:03:09.136 A:middle
about small efficiencies
about 97 percent of the time.
00:03:09.596 --> 00:03:11.906 A:middle
Yet we should not pass
up our opportunities
00:03:11.906 --> 00:03:13.316 A:middle
in that critical 3 percent.
00:03:13.736 --> 00:03:15.226 A:middle
So there comes a
time when focusing
00:03:15.226 --> 00:03:17.586 A:middle
on performance is really
important for your application.
00:03:18.256 --> 00:03:20.716 A:middle
I like to summarize this by
saying, "Optimize performance
00:03:20.886 --> 00:03:22.666 A:middle
when it will make a
meaningful difference."
00:03:22.666 --> 00:03:24.246 A:middle
That's what we're going
to be talking about today,
00:03:24.476 --> 00:03:26.196 A:middle
is how I can choose to see--
00:03:26.196 --> 00:03:28.086 A:middle
is this going to make a
difference for my application?
00:03:28.726 --> 00:03:32.136 A:middle
So, to talk about that, there's
a principle called Amdahl's Law
00:03:32.136 --> 00:03:34.196 A:middle
which is really about
helping you pick your battles
00:03:34.196 --> 00:03:34.896 A:middle
in performance.
00:03:34.896 --> 00:03:38.086 A:middle
So this law was proposed
by Gene Amdahl,
00:03:38.086 --> 00:03:40.566 A:middle
a very famous computer
architect, and basically,
00:03:40.566 --> 00:03:43.046 A:middle
it has to do with predicting
the maximum improvement
00:03:43.046 --> 00:03:45.476 A:middle
that you can expect by speeding
up some portion of your code.
00:03:46.096 --> 00:03:48.266 A:middle
This depends obviously on
what percentage of time
00:03:48.266 --> 00:03:50.846 A:middle
that code is taking to
begin with to see what kind
00:03:50.846 --> 00:03:51.816 A:middle
of speed that you can achieve.
00:03:52.176 --> 00:03:54.896 A:middle
And the payoff is much larger
for the dominant piece of code,
00:03:54.896 --> 00:03:56.056 A:middle
the thing that's
taking the most time,
00:03:56.416 --> 00:03:57.666 A:middle
this appear fairly obvious.
00:03:58.336 --> 00:03:59.946 A:middle
So the question is,
will the payoff
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:04:00.166 --> 00:04:01.816 A:middle
of improving the
performance of this of piece
00:04:01.866 --> 00:04:03.916 A:middle
of code be worth the effort,
the time that it's going
00:04:03.916 --> 00:04:04.786 A:middle
to take me to do that?
00:04:05.126 --> 00:04:06.996 A:middle
And this applies
directly to concurrency.
00:04:06.996 --> 00:04:09.656 A:middle
In fact, as this law was
originally stated, it had to do
00:04:09.656 --> 00:04:12.046 A:middle
with multi-core processing
and breaking your code
00:04:12.046 --> 00:04:15.056 A:middle
up into multiple pieces, and
that has great tie ends as well
00:04:15.056 --> 00:04:17.036 A:middle
to Grand Central
Dispatch and using blocks.
00:04:17.146 --> 00:04:19.555 A:middle
So let me give you an
example of Amdahl's Law.
00:04:19.966 --> 00:04:22.866 A:middle
Say that you have a process
that has two segments A and B
00:04:23.036 --> 00:04:25.836 A:middle
and one takes 80 seconds and
one takes 20 seconds, all right.
00:04:25.936 --> 00:04:28.396 A:middle
So we have a certain
amount of time.
00:04:28.426 --> 00:04:32.116 A:middle
Now, if you can spend a
bit of time and optimize
00:04:32.116 --> 00:04:36.066 A:middle
and cut the time spent by
process B-- segment B in half,
00:04:36.066 --> 00:04:36.866 A:middle
then you have a great win.
00:04:36.866 --> 00:04:38.916 A:middle
Now you're 90 percent of
your previous performance.
00:04:39.206 --> 00:04:41.906 A:middle
However, if you can apply
the same effort to speed
00:04:41.906 --> 00:04:43.546 A:middle
up process A and cut
that time in half,
00:04:43.696 --> 00:04:44.906 A:middle
now you've gone to 60 percent.
00:04:45.186 --> 00:04:47.506 A:middle
This is a much bigger win
and this is what we talk
00:04:47.506 --> 00:04:49.246 A:middle
about when we say
identifying bottlenecks,
00:04:49.246 --> 00:04:51.216 A:middle
looking at the actual
problems in your code.
00:04:51.616 --> 00:04:53.596 A:middle
So that's where you really
want to focus on performance.
00:04:53.876 --> 00:04:56.616 A:middle
You know, it's great to have
a performance win in segment B
00:04:56.856 --> 00:04:58.306 A:middle
but everyone has things
that they have to do.
00:04:58.306 --> 00:04:59.846 A:middle
So you got to choose
wisely what you work on.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:05:00.346 --> 00:05:01.696 A:middle
So back to Donald Knuth,
00:05:01.696 --> 00:05:03.326 A:middle
he talked about premature
optimization.
00:05:04.006 --> 00:05:06.756 A:middle
Now, premature optimization,
generally leads
00:05:07.026 --> 00:05:09.376 A:middle
to unnecessary complexity
in your code.
00:05:09.666 --> 00:05:11.256 A:middle
You take something
that's simple and to try
00:05:11.256 --> 00:05:14.186 A:middle
to get more performance out of
it, you change and tweak things
00:05:14.186 --> 00:05:15.766 A:middle
and make it more
complex and clever.
00:05:16.096 --> 00:05:17.046 A:middle
Sometimes that's great.
00:05:17.306 --> 00:05:19.176 A:middle
But if it ain't broke,
don't fix it.
00:05:19.586 --> 00:05:21.766 A:middle
You don't have to fix something
that's not necessarily a problem
00:05:21.766 --> 00:05:22.296 A:middle
for your code.
00:05:22.536 --> 00:05:24.806 A:middle
You have a ton of features
that you need to implement
00:05:24.806 --> 00:05:27.366 A:middle
for your app and polishing it
to make it great for you users.
00:05:27.466 --> 00:05:30.576 A:middle
So I'd like to focus on
something I call informed design
00:05:30.576 --> 00:05:32.266 A:middle
which leads to elegant
and efficient code.
00:05:32.926 --> 00:05:34.716 A:middle
Informed design is all
00:05:34.716 --> 00:05:36.866 A:middle
about considering your
performance early on,
00:05:37.226 --> 00:05:38.616 A:middle
even during the design phase.
00:05:38.616 --> 00:05:41.016 A:middle
You can do that before you
even write a line of code.
00:05:41.426 --> 00:05:44.026 A:middle
And it helps to intelligently
avoid problems
00:05:44.026 --> 00:05:45.636 A:middle
that you can actually
face in the real world,
00:05:45.666 --> 00:05:47.146 A:middle
rather than premature
optimization
00:05:47.146 --> 00:05:48.896 A:middle
and fixing your problem
that may not be
00:05:48.896 --> 00:05:50.056 A:middle
such a big problem after all.
00:05:51.096 --> 00:05:53.736 A:middle
And this is useful because it
can help you avoid designing
00:05:53.736 --> 00:05:56.196 A:middle
slowness into your application
only to fix it later.
00:05:56.506 --> 00:05:58.606 A:middle
So if you can think about
it upfront, it's a big win.
00:05:58.606 --> 00:06:01.256 A:middle
OK. So now let's move
to talking about how
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OK. So now let's move
to talking about how
00:06:01.256 --> 00:06:02.406 A:middle
to design for performance.
00:06:02.596 --> 00:06:04.536 A:middle
If you have a performance
issue that you've identified
00:06:04.536 --> 00:06:07.006 A:middle
in your code, there's
three broad ways
00:06:07.006 --> 00:06:08.346 A:middle
that you can resolve that.
00:06:08.346 --> 00:06:10.106 A:middle
The first is, don't do it.
00:06:10.486 --> 00:06:11.596 A:middle
If there's unnecessary work,
00:06:11.596 --> 00:06:12.636 A:middle
then you can completely
cut it out.
00:06:12.636 --> 00:06:15.876 A:middle
The second is do it as rarely as
possible, and the third is do it
00:06:15.876 --> 00:06:17.056 A:middle
as efficiently as possible.
00:06:17.846 --> 00:06:20.296 A:middle
Now, these are generally in
increasing order of difficulty.
00:06:20.296 --> 00:06:22.986 A:middle
It's very easy to just remove
code that you no longer need,
00:06:22.986 --> 00:06:24.586 A:middle
but getting something to
be more efficient can be
00:06:24.586 --> 00:06:25.286 A:middle
really difficult.
00:06:25.716 --> 00:06:27.246 A:middle
In order to answer these
questions and choose
00:06:27.246 --> 00:06:28.916 A:middle
which approach works
for your scenario,
00:06:29.236 --> 00:06:30.526 A:middle
you really have to
have some context.
00:06:30.796 --> 00:06:31.916 A:middle
Is the work necessary?
00:06:31.976 --> 00:06:33.806 A:middle
If not, I may be
able to remove it.
00:06:33.966 --> 00:06:35.716 A:middle
Is redundant work being done?
00:06:35.816 --> 00:06:37.146 A:middle
Doing the same thing
over and over again,
00:06:37.146 --> 00:06:38.546 A:middle
I may be able to
reuse that work.
00:06:38.866 --> 00:06:40.296 A:middle
Or is there a more
efficient way?
00:06:40.686 --> 00:06:42.486 A:middle
And that last question is
really the most tricky.
00:06:42.976 --> 00:06:46.106 A:middle
How do I know if I can do better
than what I'm doing right now?
00:06:46.976 --> 00:06:49.536 A:middle
So, to answer that question,
we're going to the next portion
00:06:49.536 --> 00:06:50.136 A:middle
of the talk-- where we talk
00:06:50.136 --> 00:06:52.926 A:middle
about computational
complexity and cost.
00:06:52.926 --> 00:06:54.956 A:middle
Now, these are some big words
so I'll explain out for you
00:06:55.546 --> 00:06:57.346 A:middle
in kind of broad terms.
00:06:57.346 --> 00:06:59.716 A:middle
So we're talking about the
cost of code, and by this,
00:06:59.716 --> 00:07:01.906 A:middle
I don't mean how much you
pay for an app in the store
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I don't mean how much you
pay for an app in the store
00:07:02.146 --> 00:07:05.506 A:middle
or how much it cost to you
to have people develop it.
00:07:05.636 --> 00:07:08.396 A:middle
Every piece of code takes
some amount of time to run
00:07:08.396 --> 00:07:10.656 A:middle
because there's work being
done, and it's obvious
00:07:10.656 --> 00:07:12.306 A:middle
that more work takes more time.
00:07:13.096 --> 00:07:14.536 A:middle
However, it's not
necessarily obvious
00:07:14.536 --> 00:07:16.406 A:middle
that sometimes you can
have really short code
00:07:16.406 --> 00:07:19.526 A:middle
that does a lot of work and it
can hide some complexity, right?
00:07:19.526 --> 00:07:22.076 A:middle
There's a cost associated
with a particular code,
00:07:22.346 --> 00:07:24.566 A:middle
perhaps an API Caller, so on,
or you're using a library.
00:07:25.106 --> 00:07:29.246 A:middle
Now, the effects of data
growth can vary quite a bit
00:07:29.246 --> 00:07:31.166 A:middle
when you're choosing
an algorithm
00:07:31.256 --> 00:07:33.426 A:middle
and it can really impact you
performance, particularly
00:07:33.426 --> 00:07:34.676 A:middle
as your data size grows.
00:07:35.216 --> 00:07:37.266 A:middle
It may be disproportional
affect the number
00:07:37.266 --> 00:07:38.536 A:middle
of objects that you add.
00:07:38.996 --> 00:07:40.966 A:middle
And consequently, small
tests often won't turn
00:07:40.966 --> 00:07:42.056 A:middle
up this kind of problems.
00:07:42.316 --> 00:07:43.746 A:middle
We do-- we try to
do as much testing
00:07:43.746 --> 00:07:45.856 A:middle
as we can before we send
our app out into the world,
00:07:46.216 --> 00:07:47.496 A:middle
but you've probably
all experienced
00:07:47.496 --> 00:07:49.966 A:middle
that your customers will use
you app in new and exciting
00:07:49.966 --> 00:07:52.746 A:middle
and sometimes terrifying ways
and throw a lot of data added
00:07:52.746 --> 00:07:54.116 A:middle
in ways that you
didn't anticipate.
00:07:54.486 --> 00:07:56.316 A:middle
And sometimes these
performance issues will crap
00:07:56.316 --> 00:07:59.476 A:middle
out where you least
want them to.
00:07:59.986 --> 00:08:02.856 A:middle
OK. Fortunately, this kind of
complexity can often be analyzed
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OK. Fortunately, this kind of
complexity can often be analyzed
00:08:03.016 --> 00:08:04.036 A:middle
without even running the code.
00:08:04.036 --> 00:08:06.046 A:middle
Much like the Xcode static
analyzer can do that.
00:08:06.576 --> 00:08:09.016 A:middle
And the key to this is
understanding the complexity
00:08:09.016 --> 00:08:11.016 A:middle
of the code that you're running
and how much work is being done.
00:08:11.286 --> 00:08:14.786 A:middle
Now, Computer Science has entire
semester courses devoted to this
00:08:14.786 --> 00:08:17.186 A:middle
that leaves sophomore
students really puzzled.
00:08:17.486 --> 00:08:19.466 A:middle
We don't the have time to
get into entire semester
00:08:19.466 --> 00:08:21.306 A:middle
but I'm going to give you
kind of a crash course
00:08:21.526 --> 00:08:24.126 A:middle
and help you have a framework
for understanding complexity
00:08:24.316 --> 00:08:25.216 A:middle
and analyzing your code.
00:08:25.216 --> 00:08:27.186 A:middle
So, in Computer Science, we talk
00:08:27.186 --> 00:08:29.096 A:middle
about something called
"Big O" notation.
00:08:29.096 --> 00:08:32.416 A:middle
So this is a way by ranking
algorithms by efficiency,
00:08:32.416 --> 00:08:34.096 A:middle
generally, by their
time efficiency,
00:08:34.096 --> 00:08:35.546 A:middle
or memory efficiency, or so on.
00:08:35.546 --> 00:08:38.576 A:middle
And the letter O stands for
the order, the order of growth
00:08:38.576 --> 00:08:39.966 A:middle
of this and we'll talk
about this in detail.
00:08:40.525 --> 00:08:43.586 A:middle
And it really relates to how the
performance changes as the scale
00:08:43.586 --> 00:08:46.646 A:middle
of the work that you're doing
when you increase the number
00:08:46.646 --> 00:08:48.116 A:middle
of objects you're
working with for example.
00:08:48.666 --> 00:08:53.196 A:middle
So, with Big O notation,
what we're really seeking
00:08:53.196 --> 00:08:55.816 A:middle
to do is approximate the worst
case behavior for an algorithm,
00:08:56.086 --> 00:08:57.896 A:middle
the most work that you
might ever have to do.
00:08:58.156 --> 00:09:00.696 A:middle
Ideally with an algorithm, you
may be able to skip out early
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Ideally with an algorithm, you
may be able to skip out early
00:09:00.956 --> 00:09:03.406 A:middle
and so on if you're doing
searches and that type of thing.
00:09:03.626 --> 00:09:06.976 A:middle
But Big O is concerned with
how bad could this possibly be?
00:09:06.976 --> 00:09:09.586 A:middle
So then that's my absolute
worst case of performance.
00:09:09.656 --> 00:09:11.606 A:middle
And in general, we
ignore coefficients
00:09:11.606 --> 00:09:13.566 A:middle
and lower order terms
and logarithmic bases
00:09:13.566 --> 00:09:15.636 A:middle
because what we really
care about is the order.
00:09:15.636 --> 00:09:17.726 A:middle
Whether it's n or n
squared as we'll go