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WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:00:00.506 --> 00:00:10.396 A:middle
[ Silence ]
00:00:10.896 --> 00:00:11.686 A:middle
>> Good afternoon.
00:00:12.336 --> 00:00:13.356 A:middle
My name is Anthony Chivetta.
00:00:13.356 --> 00:00:15.626 A:middle
And I'm an engineer in
the OS X performance team.
00:00:16.096 --> 00:00:17.036 A:middle
And I'd like to talk to you
00:00:17.036 --> 00:00:19.056 A:middle
about building efficient
OS X apps
00:00:19.426 --> 00:00:21.996 A:middle
and cover some advanced
topics in resource management.
00:00:21.996 --> 00:00:24.206 A:middle
Now most of you are
probably familiar
00:00:24.206 --> 00:00:25.956 A:middle
with performance
testing in some form,
00:00:26.376 --> 00:00:29.246 A:middle
whereby you evaluate how long
it takes your application
00:00:29.246 --> 00:00:30.426 A:middle
to perform a specific action.
00:00:31.246 --> 00:00:32.555 A:middle
What I want to talk
to you today is not
00:00:32.555 --> 00:00:35.916 A:middle
about performance optimization,
but about resource optimization.
00:00:36.476 --> 00:00:39.256 A:middle
Looking at-- whether looking
at latency of an action,
00:00:39.506 --> 00:00:42.816 A:middle
how much resources it
consumes to achieve its goal.
00:00:45.636 --> 00:00:51.156 A:middle
Now, one of the problems that
we face in resource management
00:00:51.156 --> 00:00:53.556 A:middle
in OS X is that it's
fundamentally a multitasking
00:00:53.556 --> 00:00:54.356 A:middle
operating system.
00:00:54.796 --> 00:00:57.056 A:middle
If you're coming over
from iOS, you're coming
00:00:57.056 --> 00:00:59.456 A:middle
from an environment where
there's one application
00:00:59.456 --> 00:01:01.486 A:middle
that a user is actively
using at a time.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:00:59.456 --> 00:01:01.486 A:middle
that a user is actively
using at a time.
00:01:01.486 --> 00:01:05.486 A:middle
And so, that application
can be provided the full use
00:01:05.486 --> 00:01:06.716 A:middle
of the system's resources.
00:01:06.906 --> 00:01:10.076 A:middle
On OS X, however, a user
may be running multiple
00:01:10.076 --> 00:01:11.066 A:middle
apps simultaneously.
00:01:11.286 --> 00:01:13.486 A:middle
And so, those apps, consumption
00:01:13.486 --> 00:01:16.176 A:middle
of system resources can affect
each other's performance.
00:01:16.766 --> 00:01:18.836 A:middle
As a result, it's very important
00:01:19.146 --> 00:01:22.586 A:middle
that your app uses system
resources efficiently in order
00:01:22.586 --> 00:01:24.636 A:middle
to help create a
great user experience.
00:01:25.056 --> 00:01:27.996 A:middle
So today, we'll cover
a couple of topics
00:01:27.996 --> 00:01:31.126 A:middle
about resource efficiency
including how to profile
00:01:31.126 --> 00:01:32.646 A:middle
and reduce your app's
memory footprint,
00:01:33.196 --> 00:01:38.506 A:middle
how to optimize your access
of a disk, and how to do work
00:01:38.506 --> 00:01:41.756 A:middle
in the background without
impacting system responsiveness.
00:01:42.276 --> 00:01:46.296 A:middle
So I want to talk
first about memory.
00:01:47.186 --> 00:01:49.816 A:middle
And let's take a look at a
simplified view of a system.
00:01:50.066 --> 00:01:53.446 A:middle
So we have a OS X system with
a number of apps running,
00:01:54.156 --> 00:01:56.486 A:middle
and some of those apps have
been provided in memory.
00:01:57.146 --> 00:01:59.636 A:middle
There's also memory that
is currently unused.
00:01:59.926 --> 00:02:02.116 A:middle
And this isn't really providing
any value to the system,
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:01:59.926 --> 00:02:02.116 A:middle
And this isn't really providing
any value to the system,
00:02:02.116 --> 00:02:02.866 A:middle
it's just sitting there.
00:02:03.676 --> 00:02:05.686 A:middle
And some memory has been devoted
00:02:05.686 --> 00:02:08.515 A:middle
to caching the contents
of files on disk.
00:02:09.556 --> 00:02:11.896 A:middle
Now, as apps request
more memory,
00:02:13.106 --> 00:02:17.176 A:middle
we'll first provide the unused
memory to those applications.
00:02:18.386 --> 00:02:23.726 A:middle
Now, apps can continue to
request memory and will continue
00:02:23.726 --> 00:02:25.216 A:middle
to provide the unused memory
00:02:25.516 --> 00:02:28.376 A:middle
until there's no more unused
memory available on the system.
00:02:28.516 --> 00:02:29.936 A:middle
And this isn't a problem.
00:02:30.326 --> 00:02:33.156 A:middle
Unused memory wasn't providing
us any value in the past.
00:02:33.546 --> 00:02:36.276 A:middle
But if apps continue
to consume more memory,
00:02:36.686 --> 00:02:39.186 A:middle
we'll eventually need to start
providing them the contents the
00:02:39.186 --> 00:02:39.936 A:middle
disk cache.
00:02:40.046 --> 00:02:42.046 A:middle
And this is relatively efficient
00:02:42.476 --> 00:02:45.226 A:middle
because the disk cache is just
holding data that's already
00:02:45.226 --> 00:02:46.036 A:middle
stored on disk.
00:02:46.396 --> 00:02:49.696 A:middle
So it can simply discard it,
turn it into unused memory
00:02:49.766 --> 00:02:51.576 A:middle
which is then provided
to an application.
00:02:52.196 --> 00:02:55.946 A:middle
But we now no longer have
that cache data in memory
00:02:56.366 --> 00:02:59.136 A:middle
which means access to
disk by application
00:02:59.136 --> 00:03:01.096 A:middle
to the system may take longer.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:02:59.136 --> 00:03:01.096 A:middle
to the system may take longer.
00:03:01.096 --> 00:03:03.646 A:middle
This is where we'll begin
to see the responsiveness
00:03:03.646 --> 00:03:05.006 A:middle
of the user system decrease.
00:03:05.776 --> 00:03:07.976 A:middle
Now, where things
get really bad is
00:03:07.976 --> 00:03:09.986 A:middle
when apps continue
to request memory.
00:03:10.256 --> 00:03:13.326 A:middle
In this case, we'll need to
do something called swapping.
00:03:13.806 --> 00:03:16.686 A:middle
We'll take the contents of
memory from one app and save it
00:03:16.686 --> 00:03:20.846 A:middle
to disk, and then provide that
memory to a different app.
00:03:20.846 --> 00:03:24.586 A:middle
Now, the problem is this takes
a long time because we have
00:03:24.586 --> 00:03:26.506 A:middle
to write out the contents
of memory to disk.
00:03:27.036 --> 00:03:30.256 A:middle
And if the original app tries
to access that memory again,
00:03:30.566 --> 00:03:32.586 A:middle
we'll have to pull that
memory and back off disk.
00:03:33.146 --> 00:03:36.276 A:middle
And both of these actions
can introduce large latencies
00:03:36.536 --> 00:03:38.636 A:middle
and cause responsiveness
problems for users.
00:03:39.996 --> 00:03:41.536 A:middle
But let's take a
look under the hood
00:03:41.536 --> 00:03:43.086 A:middle
at how this works in practice.
00:03:43.086 --> 00:03:46.266 A:middle
So every app on a system or a
process has an address space.
00:03:46.556 --> 00:03:49.126 A:middle
If you're a 64-bit app,
this is the 64-bit range
00:03:49.126 --> 00:03:50.126 A:middle
that your pointers use.
00:03:51.016 --> 00:03:54.366 A:middle
And that address space is
broken into 4 kilobyte pages.
00:03:54.656 --> 00:03:56.816 A:middle
And of course, the system
also has some amount
00:03:56.816 --> 00:03:58.146 A:middle
of actual physical memory.
00:03:58.936 --> 00:04:01.416 A:middle
And virtual memory allows
us to establish a mapping
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:03:58.936 --> 00:04:01.416 A:middle
And virtual memory allows
us to establish a mapping
00:04:01.416 --> 00:04:04.536 A:middle
from that address space
to a physical memory.
00:04:05.436 --> 00:04:08.456 A:middle
Now, when we need to swap,
what virtual memory allows us
00:04:08.456 --> 00:04:11.966 A:middle
to do is disconnect one
of those physical pages
00:04:12.136 --> 00:04:15.126 A:middle
from the virtual page that
it's currently backing.
00:04:15.636 --> 00:04:17.636 A:middle
And then we can use that
memory somewhere else.
00:04:19.096 --> 00:04:22.166 A:middle
But if the app wants to access
that location memory again,
00:04:22.166 --> 00:04:23.836 A:middle
it will cause what's
called a page fault.
00:04:24.506 --> 00:04:26.046 A:middle
The operating system
will then be able
00:04:26.046 --> 00:04:28.976 A:middle
to pull the data back off
disk, place it somewhere else
00:04:28.976 --> 00:04:31.026 A:middle
in the RAM, and reconnect
that page
00:04:31.026 --> 00:04:32.316 A:middle
in the virtual memory mapping.
00:04:32.606 --> 00:04:35.126 A:middle
Now, what's important
to understand here is
00:04:35.126 --> 00:04:37.836 A:middle
that this happens as soon as
the application tries to access
00:04:37.836 --> 00:04:39.336 A:middle
that memory which means
00:04:39.336 --> 00:04:42.226 A:middle
that executing any code could
potentially cause a page fault.
00:04:42.226 --> 00:04:44.496 A:middle
And this is what makes
swapping so dangerous.
00:04:44.566 --> 00:04:47.506 A:middle
The application has no control
over when these accesses
00:04:47.506 --> 00:04:49.786 A:middle
to disk happen or what
thread they happen on.
00:04:49.786 --> 00:04:52.906 A:middle
And as a result, it's
very important to try
00:04:52.906 --> 00:04:54.706 A:middle
to lower the memory
footprint of your app.
00:04:55.326 --> 00:04:58.176 A:middle
This can help reduce the chance
that your memory will be swapped
00:04:58.516 --> 00:05:00.716 A:middle
when the system is under
low memory situations.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:04:58.516 --> 00:05:00.716 A:middle
when the system is under
low memory situations.
00:05:01.246 --> 00:05:03.866 A:middle
It means that more memory will
be available to you quickly
00:05:03.906 --> 00:05:05.386 A:middle
when you need it,
00:05:05.386 --> 00:05:07.946 A:middle
and it improves overall
system performance.
00:05:08.866 --> 00:05:12.506 A:middle
Now, the first step in this is
going to simply be to profile
00:05:12.506 --> 00:05:14.106 A:middle
and reduce your app's
memory use.
00:05:14.846 --> 00:05:16.746 A:middle
And instruments come
with two templates
00:05:16.746 --> 00:05:18.376 A:middle
that can be of great help here.
00:05:18.896 --> 00:05:20.606 A:middle
The first is the
allocations template.
00:05:20.606 --> 00:05:23.966 A:middle
And this can profile the
objects that your app allocates
00:05:23.966 --> 00:05:26.266 A:middle
so that you can find
targets for optimization.
00:05:26.376 --> 00:05:29.426 A:middle
This might include large objects
that you want to make smaller,
00:05:29.736 --> 00:05:33.356 A:middle
or objects that are allocated
frequently which you can try
00:05:33.356 --> 00:05:35.476 A:middle
to reduce the quantity
of their allocations.
00:05:36.226 --> 00:05:39.176 A:middle
There's also the leaks template,
and this helps you look
00:05:39.176 --> 00:05:40.166 A:middle
for objects that are leaked.
00:05:40.476 --> 00:05:43.196 A:middle
Leaked objects, objects to
which there's no longer any
00:05:43.196 --> 00:05:46.116 A:middle
references, and so you
cannot release them anymore.
00:05:46.176 --> 00:05:47.766 A:middle
They're simply going
to stay in memory
00:05:47.766 --> 00:05:49.066 A:middle
until your app is terminated.
00:05:49.426 --> 00:05:50.516 A:middle
If your app is not running,
00:05:50.806 --> 00:05:52.846 A:middle
this can cause unconstrained
memory growth.
00:05:53.456 --> 00:05:56.166 A:middle
And so, the Leaks tool
can help you find leaks
00:05:56.166 --> 00:05:59.076 A:middle
in your application and
then analyze those leaks
00:05:59.076 --> 00:06:00.916 A:middle
to understand their
cause and fix them.
WEBVTT
X-TIMESTAMP-MAP=MPEGTS:181083,LOCAL:00:00:00.000
00:05:59.076 --> 00:06:00.916 A:middle
to understand their
cause and fix them.
00:06:01.566 --> 00:06:04.046 A:middle
Now, both these tools will
be covered in much more depth
00:06:04.416 --> 00:06:06.086 A:middle
in the Fixing Memory Issues talk
00:06:06.246 --> 00:06:07.796 A:middle
and I highly recommend
you attend.
00:06:08.076 --> 00:06:11.236 A:middle
What I want to discuss are
some more advanced tools
00:06:11.236 --> 00:06:14.676 A:middle
and techniques you can use
that helps keep your memory--
00:06:14.676 --> 00:06:18.446 A:middle
your application's memory
usage small and continue
00:06:18.446 --> 00:06:20.186 A:middle
to have efficient
applications over time.
00:06:20.706 --> 00:06:24.446 A:middle
And the first thing you should
consider doing is automating
00:06:24.446 --> 00:06:25.966 A:middle
memory testing of
your application.
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Hopefully, you do some
sort of regular testing,
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whether that's a nightly
test suite, unit tests,
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functional tests,
continuous integration,
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or simply just a set of
actions you confirm continue
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to work before you
ship your app.
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Whatever it may be,
integrating memory testing
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into that can give
you a quick barometer
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as to whether a particular
change
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in your app has introduced
any memory regressions.
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And you really want to
look for two things.
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You want to look for
increases in memory consumption
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that you don't expect, and any
new leaks in your application.
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And you want to consider
any leaks that you find
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And you want to consider
any leaks that you find
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to be a bug you should
immediately fix
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because this is important to
reducing engineering debt.
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Fixing leaks in old code that
you don't maintain familiarity
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with can be incredibly
difficult.
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But, if you're able to find
and fix leaks immediately,
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you can help prevent incurring
an engineering debt over time.
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There's a couple
of tools we provide
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that can help you
automate this process.
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And the first I want to
talk about is the Heap tool.
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This is similar to the
allocations instrument.
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But you can run it in
an automated fashion
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from the command-line.
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So the first thing you want
to do is simply run your app
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and put it through its paces
and then run the Heap tool
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and provide the name
of your application.
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The tool will then analyze the
running application in memory
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and provide you a list
of all the objects
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that that application has
allocated including how many
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times a particular
object has been allocated,
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and the total amount of memory
used by that type of object.
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Now, you can compare this
between multiple releases
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of your app to understand
whether you've caused memory
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of your app to understand
whether you've caused memory
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regressions and look for changes
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in the memory use of
your applications.
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If you look at the [inaudible],
there are also a number
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of other options that
can help you dive deeper.
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Now, on the leaks
side of things,
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we also provide a
leaks command-line tool
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which you can use
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to automatically detect
leaks in your application.
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And when you run it, the first
thing you want to do is turn
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on MallocStackLogging.
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You can do this with the
scheme editor in Xcode
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by checking the stack
logging box
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or setting the
MallocStackLogging equals 1
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environment variable.
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Then, run your app as you
might when running heap.
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But instead, we'll
now use the Leaks tool
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and leaks will then provide us
a couple of pieces of output.
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The first is how many objects
were leaked by your application
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and what size and
memory they consume.
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And then for each leak,
the address of the object
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and the type of object.
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In this case, we
leaked MyLeakedClass,
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an Objective-C object
from MyApp.
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And then because we're
using MallocStackLogging,
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we'll also get the full call
stack that allocated the object
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we'll also get the full call
stack that allocated the object
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which can help you narrow down
where the object came from
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and then provides you a starting
point for future analysis,
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perhaps interactively an
instrument with the Leaks tool.
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Now, you may have already
eliminated the leaks
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in your app, ensured that you
don't see any unbound heap
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growth and optimized there.
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But one other place you can
look for additional memory use
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that you can slim is
duplicated objects.
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Your application probably
pulls in data from the network,
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or the files on disk, or accepts
information from the user.
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And it's easy to accidentally
produce extra copies
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of that data.
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The stringdups tool can
analyze your application
00:09:40.466 --> 00:09:44.056 A:middle
and let you know when you have
duplicated C strings, NSStrings,
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and other types of objects.
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To run it, you'll
simply go on stringdups
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and provide the process
ID of your app.
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And there are two modes that
you might want to consider.
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The first is the No Stacks Mode.
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It simply gives you a listing
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of all the duplicated
objects in your application.
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This is really helpful for
deciding what things you want
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This is really helpful for
deciding what things you want
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to target to as far
as slim down.
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Now notice when you do this,
you'll see that there's a lot
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of strings from localization
and frameworks
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that you'll find duplicated.
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And those are simply result
of how those frameworks work.
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What you want to look for are
large numbers of duplicates
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and strings that your
application has created
00:10:17.646 --> 00:10:20.136 A:middle
that contain for example
content specific to your app.
00:10:20.916 --> 00:10:23.626 A:middle
Then once you've picked
a duplicated object,
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if you want to dive deeper into,
you can use the call stacks view
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and this will show you all
of the locations in your app,
00:10:30.656 --> 00:10:32.886 A:middle
where that particular
object was allocated.
00:10:35.076 --> 00:10:36.706 A:middle
Now, you may have done
all these things to try
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to slim down your app.
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But sometimes you're
still going to get
00:10:39.756 --> 00:10:41.656 A:middle
into a low memory situation.
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We refer this as being
under memory pressure.
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I want to talk about
what the system--
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what you can do to help
the system behave better
00:10:47.736 --> 00:10:48.416 A:middle
in this case.
00:10:49.086 --> 00:10:51.206 A:middle
So let's look at
just a single app.
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Now, the first thing that
we want to be aware is
00:10:55.726 --> 00:10:58.076 A:middle