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Events.dat
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Events.dat
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//Comments:
//Double slashes will comment out everything until the start of next line
/Double slashes with at least one character between then ignore everything
within the slashes/
//Data.dat
//
//Define all the event messages for each object (Both items and entities) here in order
//Order for each class of object (Code): BaseItem, Item, Mob, Threat, Merchant
//Order for each type of each object: Follow the order of declaration in Data.dat/NPCs.dat
//Comments in this file cannot be placed between individual event messages, only between each object's event messages block
//Note: Comments using /this syntax/ cannot be used on the same line as the event messages (At most beside code number).
//Only the message itself should be on the line or it will be read as part of the event message
//Only sequence character supported is \n
//BaseItem code 0
//Use
//Inspect description
//Gold Ring
0
This item has no use.
A golden ring that can be worth quite some gold.\nHowever, it cannot be equipped for any stat boost or used for any reason.
//Item code 1
//Use success
//Use failure
//Item used up
//Inspect description
1 /Medicine/
You apply the unknown liquid stored in this Medicine successfully!
You tried to use the Medicine but failed to apply it properly!
The Medicine runs out of healing liquid. It can no longer be used.
The Medicine comes in a small container of some weird unknown liquid with medical properties.\nThere seems store only just enough for one use.
1 /Weapon/
You swing the Weapon at your foe!
You tried to use the Weapon but stumbled and failed!
The Weapon breaks! It has run out of durability.
The Weapon is a rusty iron sword that can be used to kill your enemies.\nBut, it has low durability and will definitely break after one use.
//Mob code 2
//Attack
//Death
//Inspect description
2 /Mob/
The Mob uses its claws to, shockingly, claw you!
The Mob dies!
The Mob is a mob. It is a generic mob. It is just a mob.
//Threat code 3
//Attack
//Inspect description
3 /Threat/
The Threat threatens you!
The Threat is well, a threat. Some kind of threat. You should be careful of it because it's a threat.
//Merchant code 4
//Inspect description
4 /Travelling merchant/
A merchant who travels! He who goes across the world in search of goods to buy and sell!\nA nice chap to do some business with.
4 /Dummy merchant/
A dummy, he doesn't do anything and he can't.\nHe might as well not be in the game but is, for some inexplicable reason.
4 /Weapons merchant/
A merchant who specializes in weapon-related goods.\nHe sells more weapon items than other merchants, but also at a higher price.
5 /End code/