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PrimitierDesktop.csproj
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PrimitierDesktop.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>PrimitierDesktop</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(PRIMITIER_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="move $(OutDir)$(AssemblyName).dll $(PRIMITIER_PATH)\Mods\" />
</Target>
</Project>