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SDK.vcxproj
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SDK.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8421CC8C-A3DB-4F2F-9672-4DDAA9C9D391}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<ObjectFileName>$(IntDir)%(RelativeDir)\</ObjectFileName>
<AdditionalIncludeDirectories>.\Engine;.\Engine\UE4</AdditionalIncludeDirectories>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Engine\PrintHelper.cpp" />
<ClCompile Include="Engine\UE4\GenericTypes.cpp" />
<ClCompile Include="Engine\NamesStore.cpp" />
<ClCompile Include="Engine\ObjectsStore.cpp" />
<ClCompile Include="Engine\UE4\PropertyFlags.cpp" />
<ClCompile Include="Engine\UE4\FunctionFlags.cpp" />
<ClCompile Include="Engine\UE4\Package.cpp" />
<ClCompile Include="Engine\Logger.cpp" />
<ClCompile Include="Engine\Main.cpp" />
<ClCompile Include="Engine\NameValidator.cpp" />
<ClCompile Include="Engine\Package.cpp" />
<ClCompile Include="Engine\PatternFinder.cpp" />
<ClCompile Include="Target\UnrealEngine4\Generator.cpp" />
<ClCompile Include="Target\UnrealEngine4\GenericTypes.cpp" />
<ClCompile Include="Target\UnrealEngine4\NamesStore.cpp" />
<ClCompile Include="Target\UnrealEngine4\ObjectsStore.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Engine\cpplinq.hpp" />
<ClInclude Include="Engine\IGenerator.hpp" />
<ClInclude Include="Engine\PrintHelper.hpp" />
<ClInclude Include="Engine\UE4\GenericTypes.hpp" />
<ClInclude Include="Engine\NamesStore.hpp" />
<ClInclude Include="Engine\ObjectsStore.hpp" />
<ClInclude Include="Engine\UE4\PropertyFlags.hpp" />
<ClInclude Include="Engine\UE4\FunctionFlags.hpp" />
<ClInclude Include="Engine\Logger.hpp" />
<ClInclude Include="Engine\NameValidator.hpp" />
<ClInclude Include="Engine\Package.hpp" />
<ClInclude Include="Engine\PatternFinder.hpp" />
<ClInclude Include="Engine\tinyformat.h" />
<ClInclude Include="Target\UnrealEngine4\EngineClasses.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>