Releases: Zarby89/Enemizer
Releases · Zarby89/Enemizer
Enemizer 6.0.22
- Removed keys from keese (really)
Enemizer 6.0.21
- Set keese to not have keys
- Added error logging to gui
- Fixed debug mode bug in chaos boss randomizer
- Added 10 second abort timer to basic/normal boss randomizer
- Added some notes/updated packages
- Added randomizer on hit flag/option
Enemizer 6.0.20
- Stopped beamos (and other large immovables) from spawning in skull woods gibdo torch puzzle room
Enemizer 6.0.19
- Fixed mimic arrow vulnerability
- Added setting to make thieves killable
- Modified UI for max enemy hp
- Changed enemy hp randomization to "Type"
- Fixed "typo"
Enemizer 6.0.18
- Added tile room trap randomizer
- Added tile room trap replacement tile "randomizer" (it's just spikes for now, and will make trinexx ice tile spikes), don't use this with OHKO
- Added ability to turn on OHKO (note: this will make clocks 0 if you use it on a timed-OHKO seed)
Enemizer 6.0.17
- Added new debug options
- Fixed graphics glitches for tile rooms, rock horder by DM entrance
- Removed wallmasters from OW and non-dungeon rooms
Enemizer 6.0.16
- BeeMizer
- Fixed bug when using Boss Randomizer with Glitched rando seeds
Enemizer 6.0.15
- Fixed bug that caused Shuffle Enemy Damage Groups to be run even if Randomize Enemy Damage option was deselected
- Added bulk seed generation
- Removed barrier from Mimic Cave if Randomize Enemies is enabled
Enemizer 6.0.14
- Fixed broken Boss Randomizer boss selection. Arrghus, Kholdstare, and Trinexx will now correctly check for respective requirements before being used in a dungeon.
Enemizer 6.0.13
- Fixed OW graphics
- Fixed FF graphics
- Changed DM boulders back to vanilla behavior for now
- Removed excessive fish from OW
- Changed OW sprite code to allow moving sprites and expanding OW enemy count later