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It would be good if mods could optionally be on rapid to help with packaging and distribution. The immediate task is to find the answer to these questions:
who can add repos to rapid? Abma is hard to contact and Licho is probably too busy to waste his time. Is there anyone else?
are there any requirements to get onto rapid? I assume it's just a matter of a rapid maintainer adding a git repo as some config entry, but maybe there's more in which case random little mods aren't even eligible?
how reliable is rapid anyway, in the context of base game ZK? Old Spring infra probably isn't collapsing anytime soon but we've already seen springfiles dying once.
The text was updated successfully, but these errors were encountered:
The plan is to recreate rapid on our infrastructure including ability to uplaod files there (or rather some commandline tools to do so). But I think it needs some thinking/designing. My initial goal would be to replicate existing repositories including content.
I think mods specifically aren't that important to have on rapid so I would rather not waste Licho's time on that. But sure, if we don't trust that instance of rapid in general he may end up setting up a local one anyway.
It would be good if mods could optionally be on rapid to help with packaging and distribution. The immediate task is to find the answer to these questions:
The text was updated successfully, but these errors were encountered: