You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Planning to use this to store a set of potential improvements to quality of life and/or consistency. Not bugs, not gameplay features, just changes that alleviate confusion, frustration, or unnecessary effort.
All Maps/General AP:
Eventually it would be good to add a dedicated end-game screen for AP. This would give players something between victory and game-close if they're skipping all cutscenes. Writing our own also means we can design it to exit without sending a crash report. Initially it should include things like game time, objectives completed, and objectives missed; later on, it would be nice to add things like checks received during the mission, and/or the contents of each location sent.
Once that exists, I'd like to expand skip-cutscene flags to encompass victory cutscenes as well. Initially they were left in because skipping them was anticlimactic; fading out and showing a victory screen should fix that.
Now that tips are gone, we could hijack the system to send players tips when they have received an item or upgrade from AP. Not sure how much work this would require, but I think it could be as straightforward as adding "if(archInit == true) { send [tip] }" to each of the tech unlock functions, at least for now.
It would be useful to be able to see what upgrades I have access to ingame without building the unit in question.
It would be useful to be able to see descriptions of unlocks without having to open a tracker or the code itself. (Bonus points if I can do this ingame without alt-tabbing.)
WoL - All:
Build missions should auto-rally the CC and start workers mining. done
WoL - Evacuation:
The mineral stash check should look for item collection, not just units entering the area.
Clearing the zerg bases should end the mission in victory.
WoL - Haven's Fall:
Same as Evacuation; gas pickup locations should require players to collect the gas, not just land a Viking nearby.
HotS - Enemy Within:
Grant Story Tech probably shouldn't block me from building units I've unlocked; if I can go to Enemy Within with the option disabled and build Hydralisks as soon as Niadra hatches, it seems strange that I would lose the ability to do that with the config enabled.
LotV - General:
When only 1 hero is available (ie. not when there are 2), the screen briefly flashes the low-health warning when the mission/segment starts... it's not a big deal, just annoying.
NCO - General:
If Kerrigan can be given a starting primary ability, Nova should be allowed to get a starting weapon/offensive gear item.
Bare Hands/Neck Snap should be a Nova Weapon... possibly after a balance pass.
NCO - Enemy Intelligence:
I'd like to find a way to let players see how many garrison spots a unit will occupy before building them; maybe an icon on the beacon, or even a tip on game start?
Would be nice to add some of the missing units too. I don't mind doing the extra work if needed, it just seems weird that Hellions can garrison a building and Vultures can't for example.
If SoA can be active I figure it's fair to let Protoss ranged units from Deploy Pylon 2 garrison too.
Feel free to add more in the comments below, or discuss what I've suggested above. Not all of them belong in 0.4.4 but some of them could definitely fit in.
The text was updated successfully, but these errors were encountered:
I'd like to find a way to let players see how many garrison spots a unit will occupy before building them; maybe an icon on the beacon, or even a tip on game start?
Could we override tooltips on the map-side to add an extra line saying "this unit provides XXX garrison strength"?
What feature would you like to see?
Planning to use this to store a set of potential improvements to quality of life and/or consistency. Not bugs, not gameplay features, just changes that alleviate confusion, frustration, or unnecessary effort.
All Maps/General AP:
WoL - All:
Build missions should auto-rally the CC and start workers mining.doneWoL - Evacuation:
WoL - Haven's Fall:
HotS - Enemy Within:
LotV - General:
NCO - General:
NCO - Enemy Intelligence:
Feel free to add more in the comments below, or discuss what I've suggested above. Not all of them belong in 0.4.4 but some of them could definitely fit in.
The text was updated successfully, but these errors were encountered: