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CHANGELOG.md

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Changelog

This is a high-level changelog for each released versions of the plugin. For a more detailed list of past and incoming changes, see the commit history.

0.4 (dev)

This version requires Godot 4.2 or later.

  • Added a menu to copy node access codes using get_child(index) instead of names (thanks to ryevdokimov)
  • Fixed optional GDScript warnings that could show up when addon warnings are enabled (thanks to pineapplemachine); breaks compatibility with versions of Godot older than 4.2

0.3

This version requires Godot 4.0 or later.

  • Added icons to nodes in the tree view (thanks to Xananax)
  • Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax)
  • Added a menu to copy node paths, optionally including node types (thanks to Xananax)

0.2 (godot3 branch)

  • Selecting nodes also opens them in the regular inspector (errors expected, this is a hack)
  • Pressing F12 attempts to select the control node below the mouse

0.1

  • Plugin available on the assetlib
  • Browse editor scene tree
  • Highlight control nodes when selected in the tree