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hterrain_resource_loader.gd
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hterrain_resource_loader.gd
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@tool
class_name HTerrainDataLoader
extends ResourceFormatLoader
const HTerrainData = preload("./hterrain_data.gd")
func _get_recognized_extensions() -> PackedStringArray:
return PackedStringArray([HTerrainData.META_EXTENSION])
func _get_resource_type(path: String) -> String:
var ext := path.get_extension().to_lower()
if ext == HTerrainData.META_EXTENSION:
return "Resource"
return ""
# TODO Handle UIDs?
# By default Godot will return INVALID_ID,
# which makes this resource only tracked by path, like scripts
#
# func _get_resource_uid(path: String) -> int:
# return ???
func _handles_type(typename: StringName) -> bool:
return typename == &"Resource"
func _load(path: String, original_path: String, use_sub_threads: bool, cache_mode: int):
var res = HTerrainData.new()
res.load_data(path.get_base_dir())
return res