-
-
Notifications
You must be signed in to change notification settings - Fork 249
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Save the world #625
Comments
This demo was made with this module: https://www.youtube.com/watch?v=uzjHcIbDXJQ
You attach a stream resource to the terrain and it will save asynchronously: https://voxel-tools.readthedocs.io/en/latest/streams/
Note that this module is a lot more complex than the average Godot 3D functions, so if you're new to Godot or even programming you might want to get some more experience before diving into it. Asynchronous processing, streaming and threads are involved. |
@Zylann Thanks for the information, no, I’m not new to programming, I have a good 2D/3D engine written in C++ and OpenGL 3+, but I haven’t studied Godot’s 3D functions yet, I only started thanks to your plugin :) My world is cubic, but if I manage to do something, I will definitely share, you may have to use a matrix with shaders. |
And as for the demonstration of a spherical planet, it’s just super! We need at least a similar example of such capabilities, this will open up a full-fledged new genre of games for such an engine as the Godot Engine! |
There is already an issue open for navigation: #610 (comment) |
I'm writing a game where you can move from one planet to another, but the movement occurs instantly, since there are no functions for generating planets in a spherical shape.
How can I save the generated world with all the buildings and changes, I’m new to Godot 3D functions, but not 2D, how can I save the world so that when I return to the planet everything will be the same?
The text was updated successfully, but these errors were encountered: