Replies: 3 comments 1 reply
-
FILES:
LOG (search for "cat":
|
Beta Was this translation helpful? Give feedback.
0 replies
-
Custom naming schemes are not supported currently, you should configure your console keys in the settings so content will be identified from the data in the files. |
Beta Was this translation helpful? Give feedback.
1 reply
-
Ok, i did nothing to Ownfoil itself, but I've added some more games to the library using Nsx Library Manager and, somehow, looks like all games are now being listed in Ownfoil GUI. So, problem solved, I guess. I'm closing this issue. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'm using Nsx Library Manager to manage my library identifying Games, Updates and DLCs. The numbers I'm using are based on Nsx Library Manager identification and organization, there isn't a single unidentified file in my library.
But, Ownfoil isn't recognizing all of them.
It was able to identify:
What am I'm missing? Can it be something on my naming schemes causing this difference in discoverability? All files are named following the same patter, also, I'm adding Title ID, Patch ID and Version to the file name when possible.
I have NSP, NSZ, XCI and XCZ files. These is are the naming schemes I'm using:
[BASE]{TitleName}.TID-[{TitleId}].PID-[{PatchId}].{Extension}
[UPD]{TitleName}.TID-[{TitleId}].VER-[{Version}].{Extension}
[DLC]{AppName}.{TitleName}.TID-[{TitleId}].{Extension}
Beta Was this translation helpful? Give feedback.
All reactions