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Attributes #37

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a3626a opened this issue Jun 4, 2018 · 2 comments
Open
3 of 5 tasks

Attributes #37

a3626a opened this issue Jun 4, 2018 · 2 comments

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@a3626a
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a3626a commented Jun 4, 2018

Attributes of animals should be different from their parents.

  • baby's movement speed
  • max health
  • bounding box / model size (adult also)
  • drops (meat)
  • stomach size
@a3626a
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a3626a commented Jun 6, 2018

It would be nice babies' abilities(attributes) are gradually improved while growing.

In theory, this requires an attribute modifier which decides its modification from EntityAgeable (or CapabilityAgeable, later). However this is impossible (or really hard) using current implementation(vanilla or forge) of attribute modifier. Alternative solution is changing attribute modifier on several stages.

@a3626a
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a3626a commented Jun 8, 2018

Implement this after #32, it is more clear.

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