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Some concept of slices of time, time taken by actions, and so on.
I will probably implement this as a counter that ticks down each game cycle that brings up actions. Some thoughts for the future:
The text was updated successfully, but these errors were encountered:
Necessarily a part of time: Turns. Which also gives the ability to control more than one dude
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Some concept of slices of time, time taken by actions, and so on.
I will probably implement this as a counter that ticks down each game cycle that brings up actions. Some thoughts for the future:
The text was updated successfully, but these errors were encountered: