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Time #5

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aawilson opened this issue Aug 18, 2013 · 1 comment
Open

Time #5

aawilson opened this issue Aug 18, 2013 · 1 comment
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@aawilson
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Some concept of slices of time, time taken by actions, and so on.

I will probably implement this as a counter that ticks down each game cycle that brings up actions. Some thoughts for the future:

  1. variable length actions (increment counter by different amounts)
  2. the ability to interrupt actions (windows of interruption, awareness states)
@aawilson
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Necessarily a part of time: Turns. Which also gives the ability to control more than one dude

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