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NSMBU-haxx

This project has been archived. You can find the new version here.

A compilation of code hacks for NSMBU. Also an example for the CafeLoader Project Compiler (cemu branch is needed for building for cemu).
Pre-built versions can be found in the build folder. Stable builds are in the releases page.

Current haxx:

  • Custom music list (Currently does nothing, but will help with new music slots in the future.)
  • Space physics as area option (Area data wrapByte & 2.)
  • NSMBW-style SFX reverb and delay
  • Disabled Fast approximate anti-aliasing (FXAA)
  • Fixed zone BG offsets
  • Collision Drawer (Set COLLISION_DRAW in areatask.cpp to non-zero integer to enable.)
  • Custom Profile setup to allow for new sprites
  • Actor Spawner sprite (Added as sprite 724.)
  • Flip Block sprite (Added as sprite 725. Currently uses the Snake Block model.)
  • Magic Platform sprite (Added as sprite 726.)
  • Effect Viewer (Added as sprite 727. Check effectplayer.cpp for controls.)

Credits:

Libraries:

  • NW4F Eft - NintendoWare for Cafe Effect Library.
  • SEAD - Nintendo EAD Standard Library.
  • Modified dynamic_libs to work with this project, based on original implementation by dimok and Maschell fork.

Special thanks:

  • RicBent: Contribution to headers, original Actor Spawner and basic Magic Platform implementations.