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Getting Licenses Information on used third Party Libraries in Android or IOS Projects #1802
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@CleanHit It sure should pick things up if the information is present.
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@pombredanne Did I use the right flags for the execution or did I miss something?
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@CleanHit please see my answers inline:
In the source and binaries that you scan.
It uses only it own local package license database that is builtin and stored in scancode as pairs of text/YAML files https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data
Yes, this is quite easy: you can add a text file for a license and the description of the licenses as pair of files. See #1800 (comment) for an example.
Yes. Note that scancode is NOT a matching engine. But if a license is not detected, its a bug
Fair enough. Do you have package manifests in there? Are you scanning the source code repos or the as-redistributed applications and recursively extracted (ipa or apk) app archives? |
@CleanHit ping? |
Pong next Wednesday 🙂, I'm not available until then. |
I'm scanning the source code repo and there are some manifest files in it. But I'm using the oss-review-toolkit and the |
@CleanHit you need to help me help you: which type of manifests were not detected? |
Closing for now. I do not have enough details to investigate. |
I've scanned an Android, a Node.js and an IOS project with the command
./scancode --html my_result.html --licenes --package --copyright <path_to_project>
. In the Android and Node.js projects it didn't find anything and in the IOS project it found some licenses and copyright stuff, but only from the given information in the local files.I don't know if I'm doing something wrong or if the scancode-toolkit is capable to do what I need. Is it possible to get license information on used third party open source libraries in an Android or IOS project?
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