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final_project_rubric.md

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###Project Rubric

Criteria 0-Does not meet expectations 1-Partially meets expectations 2-Meets expectations 3-Exceeds expectations
Performance App has major bugs. App hangs and/or crashes. App has minor bugs and/or hangs briefly. App has no bugs and doesn’t hang. App runs as smoothly and cleanly as a default iOS app.
UI Design Little to no effort has been put into aesthetics. Design/layout between and within pages varies widely. Some, but not all pages have consistent design. Some elements are appealing, but others are not. The app has a consistent look and feel. Intentionality has been put into the color scheme and visuals. The app is simple to use and elegant. The aesthetic and design perfectly match the app’s function.
UX Design The app is confusing and unintuitive. Buttons' functions are unclear and navigating between screens is challenging. Virtually no testing for UX. Aspects of the app are sensible, but some remains confusing. There has been little testing with users. App is laid out in a sensible format. Navigating between and within screens is clear. UX design is fluid and intuitive. Users are naturally driven to navigate the app correctly with no prior knowledge or outside help.
Presentation Group is unenthusiastic and does not increase interest in their app. Pacing is much too fast or slow. Script and deck are crude or non-existent. Group has some stage presence. Pacing is slightly off. Script and deck are rudimentary, but communicate key information. Group has solid stage presence. Pacing is reasonable. Script and deck engage audience and showcase their app. Group expertly commands the stage. Pacing is perfectly geared to maximize impact. Deck is beautifully designed and supplements a well-crafted script for a fantastic presentation.
Product Group does not explain who would use the app and what it does. Group does not present the problem their app will solve. It is somewhat clear who would use the app and what it does. Group presents either the problem or the solution, but not both. Group clearly indicates who would use the app and what it does. Group presents both problem and solution. Group clearly indicates who would use the app and why their app is specifically targeted towards the demographic that they picked. Group expertly explains the exact niche their app fills.