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fnc_setAimCoef.sqf
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fnc_setAimCoef.sqf
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#include "script_component.hpp"
/*
* Author: xrufix, Glowbal
* Handle set AimCoef calls. Will use the highest available setting.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Unique ID <STRING>
* 2: Aim coefficient (a higher value causes more shaking) <NUMBER>
* 3: Add (true) or remove (false) <BOOL> (default: true)
*
* Return Value:
* None
*
* Example:
* [player, "ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
*
* Public: Yes
*/
params ["_unit", "_id", "_setting", ["_add", true]];
private _exists = false;
private _highestCoef = 1;
private _map = _unit getVariable [QGVAR(setAimCoefMap), []];
_map = _map select {
_x params ["_xID", "_xSetting"];
if (_id == _xID) then {
_exists = true;
if (_add) then {
_x set [1, _setting];
_highestCoef = _highestCoef max _setting;
true
} else {
false
};
} else {
_highestCoef = _highestCoef max _xSetting;
true
};
};
if (!_exists && _add) then {
_highestCoef = _highestCoef max _setting;
_map pushBack [_id, _setting];
};
// Update the value
_unit setVariable [QGVAR(setAimCoefMap), _map];
_unit setCustomAimCoef _highestCoef;