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ERA failing to detonate with advanced vehicle damage. #10315
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Can you try with the current master branch? Either by building it yourself or using https://steamcommunity.com/sharedfiles/filedetails/?id=1882627645. |
Will it save all my ACE settings? Or can I just import the old settings and it will work. |
The values of the settings you have set won't be affected by mod version changes. |
Still not working |
#10168 (and #10169 to a degree) - it was broken for all vehicles that didn't use lowercase hitpoint names. RHS vehicles had their ERA updated to include ones that RHS added at some point.
Works just fine for me. I tested it on the exact same panel as you shot at and that one and the one to the right of it were both destroyed. Can you upload your RPT log of the test mission that you do with |
RHS AP rounds don't trigger ERA like they are supposed to. Vanilla AP rounds seem to work fine. (vid of M829A1 AP round from a RHS M1A1 failing to trigger the ERA on a T-90SM) |
It seems the RHS M829 rounds act in a manner not properly compatible with advanced vehicle damage. The AP rounds have two components: The projectile fired out of the cannon and the penetrator, which is spawned as a submunition when the parent hits something.
I'm not sure what to do tbh. |
Mods:
Only CBA and ACE
Description:
With the advanced vehicle damage setting turned on, ERA on all tanks fails to detonate, no matter what it is hit with.
With the setting turned off, ERA detonates as it should.
Steps to reproduce:
Expected behavior:
The ERA is supposed to explode.
Where did the issue occur?
Singleplayer Editor.
Log Files:
Additional context:
None
Screenshots:
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