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NOTE: The issue does NOT occur with ONLY CBA_A3 loaded.
Description:
As title. When using the keyframe animation module tools within the Editor, ACE3 prevents the keyframe animation camera from being possessed. This means that the keyframe animation camera is effectively useless.
I have attached a mission for your convenience here ACE3_Issue.Stratis.zip in which case:
Open the editor.
Load the attached mission.
Click 'Play Scenario' Please see additional mission-contained comments to further understand issue.
Manually:
Open the editor. Choose any map.
Under 'Keyframe Animation' place down a Timeline.
Set the Timeline attribute 'Play From Start' to true.
Set the Timeline attribute 'Length' to 10.
Set the Timeline attribute 'Loop' to true.
Under 'Keyframe Animation' place down a Rich Curve.
Sync the Rich Curve to the Timeline.
Set the Rich Curve attribute 'Orientation Mode' to Animation.
Under 'Keyframe Animation' place down two Rich Curve Keys.
Sync both Rich Curve Keys to the Rich Curve.
On one (not both) of the Rich Curve Keys, set the 'Time' attribute to 10.
Under 'Keyframe Animation' place down a Camera.
Sync the Camera to the Rich Curve (NOT the keys)
Set the Camera attribute 'Switch To At Start' to true.
Optional: Move the Camera far away (to exaggerate the bug so that it can be seen easier)
Click 'Play Scenario'
Expected behavior:
EXPECTED: The camera snaps to the first Rich Curve Key and traverses the curve to the second Rich Curve Key.
ACTUAL: The camera stays rooted in the same position given to it in the editor, before 'Play Scenario' is clicked.
Mods:
2.18 Main
3.18.0.241008
3.18.0.90
NOTE: The issue does NOT occur with ONLY CBA_A3 loaded.
Description:
As title. When using the keyframe animation module tools within the Editor, ACE3 prevents the keyframe animation camera from being possessed. This means that the keyframe animation camera is effectively useless.
I have attached a mission for your convenience here ACE3_Issue.Stratis.zip in which case:
Please see additional mission-contained comments to further understand issue.
Manually:
Expected behavior:
EXPECTED: The camera snaps to the first Rich Curve Key and traverses the curve to the second Rich Curve Key.
ACTUAL: The camera stays rooted in the same position given to it in the editor, before 'Play Scenario' is clicked.
Where did the issue occur?
Log Files:
https://pastebin.com/giXrx8n7
Videos / Screenshot:
Expected result (without CBA_A3 or ACE3 loaded) -
https://github.com/user-attachments/assets/6c3f2afe-4101-49af-8e11-fcb68b3939e9
Actual result (with CBA_A3 and ACE3 loaded) -
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