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Mods (complete and add to the following information):
2.18
3.18
Description: When using the pub fnc ace_safemode_fnc_setWeaponSafety sometimes the unit switches weapon.
ace_safemode_fnc_setWeaponSafety
Steps to reproduce: Follow this flowchart!
{[ACE_player, _x, true] call ace_safemode_fnc_setWeaponSafety} forEach (weapons player);
Same in reverse.
{[ACE_player, _x, false] call ace_safemode_fnc_setWeaponSafety} forEach (weapons player);
Expected behavior: Not switching weapon
Where did the issue occur? Editor (Singleplayer)
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Mods (complete and add to the following information):
2.18
[e.g. 1.00 stable, rc, dev]3.18
[e.g. 3.0.0 stable, commit hash]3.18
[e.g. 3.0.0 stable, commit hash]Description:
When using the pub fnc
ace_safemode_fnc_setWeaponSafety
sometimes the unit switches weapon.Steps to reproduce:
Follow this flowchart!
{[ACE_player, _x, true] call ace_safemode_fnc_setWeaponSafety} forEach (weapons player);
.Same in reverse.
{[ACE_player, _x, false] call ace_safemode_fnc_setWeaponSafety} forEach (weapons player);
.Expected behavior:
Not switching weapon
Where did the issue occur?
Editor (Singleplayer)
The text was updated successfully, but these errors were encountered: