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Advanced Throwing ignores ammo count of grenades #10493

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Timi007 opened this issue Nov 9, 2024 · 0 comments · May be fixed by #10492
Open

Advanced Throwing ignores ammo count of grenades #10493

Timi007 opened this issue Nov 9, 2024 · 0 comments · May be fixed by #10492
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@Timi007
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Timi007 commented Nov 9, 2024

Mods (complete and add to the following information):

  • Arma 3: 2.18 with SOG CDLC
  • CBA: 3.18.1
  • ACE3: 3.18.1

Description:
Some grenades can have an ammo count greater 1, e.g., vn_v40_grenade_mag. When throwing such a grenade using ACE Advanced Throwing, the whole grenade item/magazine is removed instead of just reducing the ammo count by one. In addition, when canceling the throwing action, the ammo count seems to be set to one instead of the original value.

Steps to reproduce:
Case 1: Throwing grenade

  1. Place unit with multiple vn_v40_grenade_mag grenades
  2. Throw one VN V40 grenade with advanced throwing
  3. The grenade is removed from inventory. In addition, the ammo count of another VN V40 grenade is set to 1.

Case 2: Cancel grenade throwing

  1. Place unit with vn_v40_grenade_mag grenade
  2. Select the VN V40 grenade with advanced throwing
  3. Cancel throwing
  4. Ammo count of the grenade is set to 1

Expected behavior:
The same as throwing the grenade with the vanilla keybind. The ammo count of the grenade is reduced by one. Canceling the throwing action shouldn't reduce the ammo count.

Where did the issue occur?

  • Editor (Singleplayer) / Editor (Multiplayer)

Log Files:

  • RPT
  • Nothing interesting
@Timi007 Timi007 linked a pull request Nov 9, 2024 that will close this issue
@johnb432 johnb432 linked a pull request Nov 9, 2024 that will close this issue
@johnb432 johnb432 added this to the 3.18.2 milestone Nov 11, 2024
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