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Description:
I'm trying to handcuff a helicopter pilot. I've only tested this in the editor.
Can handcuff own side: Yes. Allow surrendering: Yes. Require surrendering: No.
I've tried linking the module to just the pilot, and both the player and the pilot.
I've tried putting "[this, false] call ACE_captives_fnc_setHandcuffed;" and "[this, true] call ACE_captives_fnc_setHandcuffed;" and neither in the pilots init field.
Steps to reproduce:
Place one pilot and one player character from the same faction.
Place the captives module and link it with either just the pilot or both characters.
Put "[this, false] call ACE_captives_fnc_setHandcuffed;", or "[this, true] call ACE_captives_fnc_setHandcuffed;", or neither in the pilots init field.
4.Put ACE cable-ties in the players inventory.
Preview.
If you put "[this, true] call ACE_captives_fnc_setHandcuffed;" in the pilots init field, release him.
No option to put cable-ties on the pilot with ACE interaction.
The text was updated successfully, but these errors were encountered:
I was able to handcuff soldiers from my own side with the module settings you've provided. On a side note: you don't need to sync the module to the units.
If I don't add anything to the init line the behavior works as intended.
Yeah, that happened as well. And while it is possible to handcuff him without the init line, I needed him to be a captive from mission start. But now I've found out that surrendering does what I wanted better.
ACE3 Version: 3.3.2 stable
Mods:
Placed ACE3 Modules:
Description:
I'm trying to handcuff a helicopter pilot. I've only tested this in the editor.
Can handcuff own side: Yes. Allow surrendering: Yes. Require surrendering: No.
I've tried linking the module to just the pilot, and both the player and the pilot.
I've tried putting "[this, false] call ACE_captives_fnc_setHandcuffed;" and "[this, true] call ACE_captives_fnc_setHandcuffed;" and neither in the pilots init field.
Steps to reproduce:
4.Put ACE cable-ties in the players inventory.
The text was updated successfully, but these errors were encountered: