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Respawn at a preset point (I made a simple script)
Die (somehow; method unimportant)
On respawn, check if earplugs still in
Game Type: Both Singleplayer Editor and Dedicated Server
RPT: N/A, but will replicate and provide later
Note: Issue might possible linked to the lack of a function that handles respawn in earplugs the module (in captives module). Is there a workaround if this is the case?
Also, does ace affect all respawns, or would a seperate script like mine bypass the module?
The text was updated successfully, but these errors were encountered:
pool011
changed the title
Question or Enhancement (Contingent on Response): Earplugs not removed on respawn
Question or Enhancement (Contingent on Response): Earplugs not removed on respawn *Different from #2835*
Nov 10, 2015
pool011
changed the title
Question or Enhancement (Contingent on Response): Earplugs not removed on respawn *Different from #2835*
Question or Bug (Contingent on Response): Earplugs not removed on respawn *Different from #2835*
Nov 10, 2015
thank you for the workaround @PabstMirror. Much appreciated.
pool011
changed the title
Question or Bug (Contingent on Response): Earplugs not removed on respawn *Different from #2835*
[Hearing] Earplugs not removed on respawn *Different from #2835*
Nov 12, 2015
ACE Version: 3.3.2 (but noticed in previous versions going back to 3.1.0)
Mods:
@ace
@CBA_A3
Modules:
Ace_Respawn
SavePreDeathGear: false
RemoveDeadBodiesDisconnected: true
RemoveBodyTimer: 30
*Steps to reproduce:
Game Type: Both Singleplayer Editor and Dedicated Server
RPT: N/A, but will replicate and provide later
Note: Issue might possible linked to the lack of a function that handles respawn in earplugs the module (in captives module). Is there a workaround if this is the case?
Also, does ace affect all respawns, or would a seperate script like mine bypass the module?
The text was updated successfully, but these errors were encountered: