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how do i Re enable Thermals on the laser designator? #2927

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vuther316 opened this issue Dec 3, 2015 · 9 comments
Closed

how do i Re enable Thermals on the laser designator? #2927

vuther316 opened this issue Dec 3, 2015 · 9 comments
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@vuther316
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How can i re enable thermals on the laser designator?

@commy2 commy2 added this to the 3.4.1 milestone Dec 3, 2015
@PabstMirror
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@commy2 commy2 self-assigned this Dec 3, 2015
@commy2 commy2 removed their assignment Dec 3, 2015
@vuther316
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What is thermal called in the arma coding language? Can't find it anywhere.

@PabstMirror
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Vanilla config is:

class Laserdesignator: Binocular {
    visionMode[] = {"Normal","NVG","TI"};
};

@vuther316
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When i replace the line with that code the mod will not start.

@vuther316
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It says (file path) expected -795076085 B, got 39994 B

@BaerMitUmlaut
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How exactly did you "replace" that line? You should do this with a patch PBO, not by fiddling around with ACE3's source.

@PabstMirror
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@BaerMitUmlaut is right, best to make a patch, otherwise you will have to rebuild every time we reelease a new version.

Just throw this into a config.cpp in a folder called acetweak_ldThermals on your p drive and build with pboProject:

class CfgPatches {
    class acetweak_ldThermals {
        units[] = {};
        weapons[] = {};
        requiredVersion = 1;
        requiredAddons[] = {"ace_laser"}; //This makes the patch apply after ace_laser applies it's modification
    };
};
class CfgWeapons {
    class Binocular;
    class Laserdesignator: Binocular {
        visionMode[] = {"Normal","NVG", "TI"}; //Re add thermal vision mode to LaserDesignator
    };
};

@vuther316
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What folder am i supposed to map the P: drive to? Also i don't know what you mean by "build with pboproject"

@PabstMirror
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You can also use addon builder from arma tools.
Otherwise you can just download a build from here: http://www.filedropper.com/acetweakldthermals

@PabstMirror PabstMirror modified the milestones: Ongoing, 3.4.1 Dec 5, 2015
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