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Achieving max refuel range for fuel pipe breaks possibility to refuel on dedicated #2959

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gienkov opened this issue Dec 6, 2015 · 5 comments
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@gienkov
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gienkov commented Dec 6, 2015

ACE3 Version: 3.4.0

Mods:

  • @CBA_A3
  • @ace

Placed ACE3 Modules:

  • Refuel

Description:

  • On dedicated, when you walk with fuel pipe in your hand, when you achieve it's max distance (or vehicle will move with nozzle attached), will break the connection and orange ball will no longer be there, making it unable to use whole refuel vehicle anymore.*

Steps to reproduce:

  • Try to refuel on dedicated and move with nozzle at maximum range or connect the nozzle and drive away from refuel vehicle.

Where did the issue occur?
"Multiplayer"

RPT log file:
-.

@jonpas
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jonpas commented Dec 6, 2015

Worked fine for me just yesterday.

@GitHawk
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GitHawk commented Dec 21, 2015

For those cases there is [truck] call ace_refuel_fnc_reset;

There is also another "bug":
Sometimes the rope gets pushed to far into the fuel nozzle (dummy) and the interact point disappears. This will probably get fixed by the new fuel nozzle model.

@jonpas
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jonpas commented Feb 24, 2016

@GitHawk what's the status on this?

@jonpas jonpas added this to the 3.5.1 milestone Feb 24, 2016
@jonpas jonpas self-assigned this Feb 24, 2016
@GitHawk
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GitHawk commented Feb 24, 2016

Is fixed.

  1. we use a real model now, that doesn't disappear into the ground so easily
  2. the rope attach position of the nozzle is better with the real model, interact shouldn't break any longer
  3. we improved the PFH
  4. there is a console command to reset the fuel truck

@jonpas jonpas modified the milestones: 3.5.0, 3.5.1 Feb 24, 2016
@jonpas jonpas closed this as completed Feb 24, 2016
@jonpas
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jonpas commented Feb 24, 2016

Ref #3249 #3018

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