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I'd like to report the broken functionality of opening doors through ACE key shortcut in relation to a recommendation from Jonpas.
In the video listen bellow, I compare the difference between the vanilla and Apex buildings (where everything works as it should) and CUP. Two strange things happened with CUP, after pressing the key shortcut, the sound can be heard, but the doors still won't open (0:30; 0:53). In the second case, even the sound can not be heard (0:40).
We further know that opening doors with the shortcut doesn't work in other mods e.g.: Open Chernarus and maps with their custom buildings such as Isla Duala. https://youtu.be/0BA754E_27s
Steps to reproduce:
Load any CUP map and try to open door at any non-vanilla building.
Checking the CUP house problem and the biggest problem i can find is with their configs. Because vanilla houses have a class SimpleObject with a property animate[] = {["door_1_rot",0],["door_1_handle_rot_1",0],["door_1_handle_rot_2",0],["door_1_locked_rot",0],["door_1_handle_locked_rot",0],["door_2_rot",0],["door_2_handle_rot_1",0],["door_2_handle_rot_2",0],["door_2_locked_rot",0],["door_2_handle_locked_rot",0],["glass_1_hide",0],["glass_1_unhide",0],["glass_2_hide",0],["glass_2_unhide",0],["glass_3_hide",0],["glass_3_unhide",0],["glass_4_hide",0],["glass_4_unhide",0]};
But on CUP houses its empty just animate[] = {};
So animate dosent work. It tryes to set the value but nothing happens because animate cmd dosent work.
Arma 3 Version:
1.70+hotfix
(stable)CBA Version:
3.3.1
(stable)ACE3 Version:
3.7.2
(stable)Mods:
Description:
In the video listen bellow, I compare the difference between the vanilla and Apex buildings (where everything works as it should) and CUP. Two strange things happened with CUP, after pressing the key shortcut, the sound can be heard, but the doors still won't open (0:30; 0:53). In the second case, even the sound can not be heard (0:40).
We further know that opening doors with the shortcut doesn't work in other mods e.g.: Open Chernarus and maps with their custom buildings such as Isla Duala.
https://youtu.be/0BA754E_27s
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
Arma3_x64_2017-05-25_15-12-25.txt
-ACE_debug:
ace_debug.txt
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