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Opening doors non-vanilla building using ACE3 key shortcut. #5199

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ZikiCZ opened this issue May 25, 2017 · 4 comments
Closed

Opening doors non-vanilla building using ACE3 key shortcut. #5199

ZikiCZ opened this issue May 25, 2017 · 4 comments

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@ZikiCZ
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ZikiCZ commented May 25, 2017

Arma 3 Version: 1.70+hotfix (stable)
CBA Version: 3.3.1 (stable)
ACE3 Version:3.7.2 (stable)

Mods:

- CBA_A3
- ace
-acex
-CUP terrains (Core+Maps+CWA) (ver.: 1.3.0 (stable))

Description:

  • I'd like to report the broken functionality of opening doors through ACE key shortcut in relation to a recommendation from Jonpas.
    In the video listen bellow, I compare the difference between the vanilla and Apex buildings (where everything works as it should) and CUP. Two strange things happened with CUP, after pressing the key shortcut, the sound can be heard, but the doors still won't open (0:30; 0:53). In the second case, even the sound can not be heard (0:40).
    We further know that opening doors with the shortcut doesn't work in other mods e.g.: Open Chernarus and maps with their custom buildings such as Isla Duala.
    https://youtu.be/0BA754E_27s

Steps to reproduce:

  • Load any CUP map and try to open door at any non-vanilla building.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer)

Placed Modules:

  • Used defualt ace settings. No additional modules.

RPT log file:

@Phyma
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Phyma commented May 28, 2017

@jonpas

Checking the CUP house problem and the biggest problem i can find is with their configs. Because vanilla houses have a class SimpleObject with a property animate[] = {["door_1_rot",0],["door_1_handle_rot_1",0],["door_1_handle_rot_2",0],["door_1_locked_rot",0],["door_1_handle_locked_rot",0],["door_2_rot",0],["door_2_handle_rot_1",0],["door_2_handle_rot_2",0],["door_2_locked_rot",0],["door_2_handle_locked_rot",0],["glass_1_hide",0],["glass_1_unhide",0],["glass_2_hide",0],["glass_2_unhide",0],["glass_3_hide",0],["glass_3_unhide",0],["glass_4_hide",0],["glass_4_unhide",0]};

But on CUP houses its empty just animate[] = {};
So animate dosent work. It tryes to set the value but nothing happens because animate cmd dosent work.

So is this a bug with CUP? and not ACE3

@Phyma
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Phyma commented May 31, 2017

Possible fix in: #5226

@Phyma
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Phyma commented Jun 2, 2017

This is merged please close

@PabstMirror
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Closed via #5226 - Thanks @Phyma

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