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Check for trench possibility inverted on some maps #5613
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Okay. I just got a few minutes so i tested Altis, Beketow and the CUP Bystrica. Altis is the same like Celle. Trench possible on streets. Not on grass. I´ll test some more maps from cup some mod-maps and all four vanillas asap |
https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_canDig.sqf#L31 |
Okay that explains why it is allowed on the streets of bystrica but not on the sidewalk. getposATL select 2 on the sidewalk is 0.1. And on altis there is a lot of "drygrass" which might be needed in the whitelist. But i am currently standing on Alits in a "green" area (surfacetype is "grass") and i still cant dig. |
Altis streets and grass:
Not too sure what to do about streets, method we use uses Bystrica streets:
Blacklist surface type seems to be the best solution. Don't have Celle or Beketov downloaded now, but if you can get me surface types and see if some other surface you shouldn't be able to dig on doesn't have the same one (like Altis streets), I'll fix/improve it. Moving to post-3.11.0 update for now. |
We just need the surface types to blacklist in order to fix this, going to set milestone to ongoing until we know them. |
Unassigning myself, don't have time to look into those maps myself. |
Ok so I asked the map maker for beketov and here are the surface types |
Closing due to age, inactivity or already solved. May be re-opened if the issue is still present, even better just open a new up-to-date Issue. |
Arma 3 Version: current (stable)
CBA Version:
3.4.1
(stable / dev + commit hash)ACE3 Version:
3.10.2
(stable / dev + commit hash)Mods:
Description:
https://imgur.com/a/k8p3A
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
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