Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Can't speak when being dragged #5758

Closed
Avokadomos opened this issue Nov 13, 2017 · 5 comments
Closed

Can't speak when being dragged #5758

Avokadomos opened this issue Nov 13, 2017 · 5 comments
Labels
Milestone

Comments

@Avokadomos
Copy link
Contributor

Arma 3 Version: 1.76 (stable)
CBA Version: 3.4.1 (stable)
ACE3 Version: 3.11.0 (stable)

Mods:

- CBA_A3
- ace
- Task Force Radio

Description:
If you happen to wake up when you are unconscious and being dragged, you still can't be heard when trying to speak.

Steps to reproduce:

  • One player becomes unconscious.
  • Another player drags the player.
  • The unconscious player wakes up and yells "I'M ALIVE, RELEASE ME" repeatedly.
  • The player who drags doesn't hear him and continues dragging.
  • A couple of minutes later they arrive at a safe spot and release the now conscious player.
  • The player who couldn't be heard can now be heard.

Where did the issue occur?
Dedicated & Self-Hosted Multiplayer

Placed Modules:
None.

@jonpas jonpas added this to the 3.12.0 milestone Nov 13, 2017
@commy2
Copy link
Contributor

commy2 commented Nov 13, 2017

Sounds like a problem with tfar/acre, not ace.

@Avokadomos
Copy link
Contributor Author

Isn't it ACE that mutes the player when unconscious?

@jonpas
Copy link
Member

jonpas commented Nov 13, 2017

We handle that in ACE3 (https://github.com/acemod/ACE3/blob/master/addons/medical/XEH_postInit.sqf#L36-L51), but I don't see how it could cause that. Must be something else.

@commy2
Copy link
Contributor

commy2 commented Nov 13, 2017

I think it has to do with attachTo.

@PabstMirror
Copy link
Contributor

We delay waking up when being dragged

    // Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
    if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {

https://github.com/acemod/ACE3/blob/master/addons/medical/functions/fnc_unconsciousPFH.sqf#L56

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

5 participants