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Ace cookoff #7525

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ianderrick80 opened this issue Feb 15, 2020 · 5 comments
Closed

Ace cookoff #7525

ianderrick80 opened this issue Feb 15, 2020 · 5 comments

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@ianderrick80
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Hi, I’ve been trying to get vehicles to cook off (burning from inside out and flames spewing out) but I can’t seem to get this feature to perform. I’m not sure if this is a bug or if this feature was taken out? Could anyone help I would appreciate it!

My mods installed with ace3 are:
Blastcore edited by foxtrot with ace compatibility
Jsrs sound mod
Rhs mods with ace compatibility
Vcom with ace compatibility

@TheCandianVendingMachine
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afaik the issue with the current cook-off implementation is that it makes some vehicles invulnerable. Because of that its disabled by default

@ianderrick80
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afaik the issue with the current cook-off implementation is that it makes some vehicles invulnerable. Because of that its disabled by default

Is there a way to re-enable it manually?

@ianderrick80
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<script src="https://gist.github.com/ianderrick80/130677c479cd196f872b9c1ddfafb3fe.js"></script>

@Blutze
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Blutze commented Feb 15, 2020

https://github.com/acemod/ACE3/blob/master/addons/cookoff/functions/fnc_handleDamage.sqf#L28

I guess the left hand part of the AND is only true for the "players only" setting, and not for "players and ai". Should probably be changed to setting > 0 instead of setting == 1.

@commy2
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commy2 commented Feb 15, 2020

I think it is already fixed in #7419.
Close as duplicate?

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