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alexban01
changed the title
Medical Treatement- PAK revives people if they get downed after pak-ing starts
Medical Treatement- PAK revives people if they get downed after pak-ing timer starts
Feb 11, 2024
Yes but currently the game checks if you can pak someone and starts the interaction, but doesn't check if you are actually supposed to be able to pak someone at the end. This allows you to fully revive someone who is downed as long as you start pak-ing him before he goes unconscious. This is indeed a rare occurrence but I thought I should report this as it probably affects a lot of other things as well.
All medical interactions (besides stitching) only check for their conditions, including distance to target, on interaction start.
It's an easy enough fix to add a conditionProgress field to treatment and have that be checked during the progress bar (or just check the regular condition constantly), but I think it'll be more annoying than anything else.
Mods (complete and add to the following information):
2.14
3.16.1.231025
3.16.3
Description:
If you start pak-ing an unit and in the 10 seconds he goes unconscious but you're still pak-ing him he will wake up.
Steps to reproduce:
Follow [https://ace3.acemod.org/img/wiki/user/issue_flowchart.webp](this flowchart)!
Expected behavior:
If he goes unconscious the pak timer should stop and the person should not wake up
Where did the issue occur?
Log Files:
Additional context:
In order to PAK the code only checks if you can use a PAK right now, therefor unless the person dies you can fully heal him.
Screenshots:
Non applicable
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