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Some switchMove animations stop playing #9972

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Apricot-ale opened this issue Apr 24, 2024 · 1 comment · Fixed by #9973
Closed

Some switchMove animations stop playing #9972

Apricot-ale opened this issue Apr 24, 2024 · 1 comment · Fixed by #9973
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@Apricot-ale
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Apricot-ale commented Apr 24, 2024

Mods (complete and add to the following information):

  • Arma 3: 2.16 stable [e.g. 1.00 stable, rc, dev]
  • CBA: 3.17.1 stable [e.g. 3.0.0 stable, commit hash]
  • ACE3: 3.17.0 stable [e.g. 3.0.0 stable, commit hash]

Description:
Animations such as "Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop" played correctly in vanilla environments and up to ACE 3.16.3. However, since 3.17.0 Unit will "pauses" as soon as the animation starts playing and does not play correctly.

Steps to reproduce:
Follow this flowchart!

  1. Open 3den, place rifleman(nato) x2 (one is player, one is AI)
  2. Start mission(in editor), Press ESC and open debug console
  3. Execute this code _unit = player; _move = "Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop"; _unit switchMove _move;
  4. See in spectator or 3rdPersonView, check player unit movement. then close spectator.
  5. Point crosshair to AI then Open debug console
  6. Execute this code _unit = cursorTarget; _move = "Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop"; _unit switchMove _move;
  7. See and check AI unit movement.

Expected behavior:
In vanilla(and CBA), animation is works fine (it's moves rifle).
In ACE3, animation is switched but motion will stop immediately.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal
    almost any.

Log Files:
Arma3_x64_2024-04-25_01-41-08.rpt.txt

Additional context:
https://steamcommunity.com/sharedfiles/filedetails/?id=766491311
I first noticed this bug when using it in multiplayer.
It was working correctly before(3.16.3), but I noticed that from 3.17.0 the behavior is different than before.
In the end, this occurred even when I try "switchMove" without this mod, so ACE was identified as the cause.

Screenshots:
N/A

@johnb432
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Bug was introduced by #9846. I'm looking into a fix.

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