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Intel Items: Suggestions for Improvement #233
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The following objects could also be considered for inclusion in this system:
They are all vanilla objects. |
The ability to run code to display different messages on the same item would be nice as well. My use case here is that I want display different messages based on a players ACRE language. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Or change icon/color of pickup action if not enough space. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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Is your enhancement related to a problem?
I'm setting up some intel items for a mission and I've encountered a couple of things that I feel could use QOL improvements.
Solution you'd like:
Documentation
Right now there is no documentation on the Ace3 Wiki. A small entry that mentions how the 3DEN Attributes for the items work (will they accept structured text, what filepaths can be used for the photo item) and gives an example of
acex_intelitems_fnc_addIntel
would be nice.Inventory Management
Because of the limited number of item classes available to use when I have more than one of the same class I can't know which intel item I will drop when I want to pass it to another person.
For example, if item X and item Y are both
acex_intelitems_notepad
and I want to give someone only item Y there is no way for me to know which will be dropped.Possible solutions would be to add an ace interaction node to drop the item, or to use unique classes and serialize them in the same way that ACRE2 does with radios. A serialized solution could also make use of Item Rename Framework CBATeam/CBA_A3#1329.
Pickup Interaction
Right now the condition for picking up the items includes a check for inventory space.
This made me think the addon wasn't working properly until I realized my inventory was full leaving no room for the item.
I think it would be better to have the condition to pick to be
true
and have the inventory space check happen in the statement, if not enough room is found then output a hint saying so.The text was updated successfully, but these errors were encountered: