No longer able to publish Unity 2022.3.11f1 Mac builds via MacOS-12 remote-agent #10339
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eeease
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There are reported issues for Unity builds in GitHub environment. We found one platform related issue and working on the elimination of it. But I am not sure that it is your case. Take a look here, also: #10219. |
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We use a MacOS agent to create MacOSX Unity builds of our app. It has worked up until recently, when we upgraded to Unity 2022.3.11f1.
I can't figure out why the step is failing and why PowerShell is exiting with code '1'. The failure skips the proceeding publishing steps.
We use
macOS-latest
, which is currentlymacOS-12
. I have triedmacOS-13
which also fails in the same way.Specifically, our Unity Build step fails, but what's bizarre is that the logs show the build was a success:
Build Finished, Result: Success.
Batchmode is also quitting successfully, it seems.
Here's the task we're using on our windows-2019 agent AND the macos-12 agent:
I have been staring at our Windows Build step vs our Mac Build and there are some slight differences. Can anyone shed some light on what these
info: Microsoft.Hosting.Lifetime
logs are (see attached)?Beta Was this translation helpful? Give feedback.
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