@@ -78,7 +78,7 @@ def blankScreen(disp, pix):
7878 if disp is None :
7979 return
8080
81- disp .show (Group (max_size = 1 ))
81+ disp .show (Group ())
8282
8383
8484class RPSDisplay ():
@@ -235,7 +235,7 @@ def showChoice(self,
235235
236236 self .emptyGroup (self .disp_group )
237237 # Would be slightly better to create this Group once and re-use it
238- round_choice_group = Group (max_size = 3 )
238+ round_choice_group = Group ()
239239
240240 if round_no is not None :
241241 title_dob = Label (self .font ,
@@ -261,7 +261,7 @@ def showChoice(self,
261261 gamesum_dob .y = round (self .height - 2 * self .font_height // 2 )
262262 round_choice_group .append (gamesum_dob )
263263
264- s_group = Group (scale = 3 , max_size = 1 )
264+ s_group = Group (scale = 3 )
265265 s_group .x = 32
266266 s_group .y = (self .height - 3 * self .sprite_size ) // 2
267267 s_group .append (self .sprites [ch_idx ])
@@ -275,7 +275,7 @@ def introductionScreen(self):
275275 """Introduction screen."""
276276 if self .disp is not None :
277277 self .emptyGroup (self .disp_group )
278- intro_group = Group (max_size = 7 )
278+ intro_group = Group ()
279279 welcometo_dob = Label (self .font ,
280280 text = "Welcome To" ,
281281 scale = 3 ,
@@ -289,7 +289,7 @@ def introductionScreen(self):
289289 spacing = 3 * self .sprite_size + extra_space
290290 y_adj = (- 6 , - 2 , - 2 )
291291 for idx , sprite in enumerate (self .sprites ):
292- s_group = Group (scale = 3 , max_size = 1 )
292+ s_group = Group (scale = 3 )
293293 s_group .x = - 96
294294 s_group .y = round ((self .height - 1.5 * self .sprite_size ) / 2
295295 + (idx - 1 ) * spacing ) + y_adj [idx ]
@@ -384,7 +384,7 @@ def playerListScreen(self):
384384
385385 self .emptyGroup (self .disp_group )
386386 # The two multiplier allows for rssi as separate label
387- playerlist_group = Group (max_size = self . max_players * 2 )
387+ playerlist_group = Group ()
388388 self .showGroup (playerlist_group )
389389
390390
@@ -460,7 +460,7 @@ def showGameResultScreen(self, pla, sco, rounds_tot=None):
460460 self .emptyGroup (self .disp_group )
461461
462462 # Score list group + background + question mark for sorting
463- gs_group = Group (max_size = 4 )
463+ gs_group = Group ()
464464
465465 # Pale grey large GAME SCORES background
466466 bg_scale = 6
@@ -500,7 +500,7 @@ def showGameResultScreen(self, pla, sco, rounds_tot=None):
500500 - len (pla ) * scale * self .font_height
501501 - (len (pla ) - 1 ) * spacing ) / 2
502502 + scale * self .font_height / 2 )
503- scores_group = Group (max_size = len ( pla ) )
503+ scores_group = Group ()
504504 gs_group .append (scores_group )
505505 for idx , (name , _ ) in enumerate (pla ):
506506 op_dob = Label (self .font ,
@@ -648,7 +648,7 @@ def showPlayerVPlayerScreen(self, me_name, op_name, my_ch_idx, op_ch_idx,
648648
649649 if void :
650650 error_tot = 3
651- error_group = Group (max_size = error_tot + 1 )
651+ error_group = Group ()
652652 # Opponent's name helps pinpoint the error
653653 op_dob = Label (self .font ,
654654 text = op_name ,
@@ -677,7 +677,7 @@ def showPlayerVPlayerScreen(self, me_name, op_name, my_ch_idx, op_ch_idx,
677677
678678 else :
679679 # Would be slightly better to create this Group once and re-use it
680- pvp_group = Group (max_size = 3 )
680+ pvp_group = Group ()
681681
682682 # Add player's name and sprite just off left side of screen
683683 # and opponent's just off right
@@ -696,7 +696,7 @@ def showPlayerVPlayerScreen(self, me_name, op_name, my_ch_idx, op_ch_idx,
696696 for (name , sprite ,
697697 start_x ,
698698 fg , bg ) in player_detail :
699- s_group = Group (scale = 2 , max_size = 2 ) # Audio is choppy at scale=3
699+ s_group = Group (scale = 2 ) # Audio is choppy at scale=3
700700 s_group .x = start_x
701701 s_group .y = (self .height - 2 * (self .sprite_size + self .font_height )) // 2
702702
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