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ue4-source doesn't fail (and ends up missing files) if runs out of disk space during dependencies download #150
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It looks like something has gone wrong during build of ue4-source image. Could you please try removing it and retrying again? |
I will attempt this again in a few weeks most likely. |
So having another attempt at this I found what the issue was. Updating dependencies in step 19/22 in This was a direct result of me moving Docker's I used #99 to diagnose the space issue and discovered it stopped just shy of 20GB. which is the default limit. Manually setting the limit in the new I am not sure if there is another way to move Docker to another drive or if there is a way to provide or specify Docker's To summarize, I see 2 possible improvements here.
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Err... I'm not sure I understand you. On Windows, there is On the second point (Fail the image build if step 19/22 in ue4-source fails to retrieve all dependencies) I totally agree with you. |
Yes, you can change location of This may not be the ideal way to do it depending on use-case, but it seems to be one of the supported ways to do it. |
Output of the
ue4-docker info
command:Additional details:
Building vanilla
ue4-minimal
4.26.1 on Windows Server 2019 fails BuildGraph with AutomationTool (see log below).Building is happening in a Windows VM (process-isolation) with 160 GB SSD and 500 GB HDD (attached block storage). Docker is installed on the HDD so it has enough space to build on that one.
ue4-docker diagnostics all
passes without issues.The text was updated successfully, but these errors were encountered: