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colorize3_poisson.py
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colorize3_poisson.py
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import cv2 as cv
import numpy as np
import matplotlib.pyplot as plt
import scipy.interpolate as si
import scipy.ndimage as scim
import scipy.ndimage.interpolation as sii
import os
import os.path as osp
#import cPickle as cp
import _pickle as cp
#import Image
from PIL import Image
from poisson_reconstruct import blit_images
import pickle
def sample_weighted(p_dict):
ps = p_dict.keys()
return ps[np.random.choice(len(ps),p=p_dict.values())]
def rgb_color_diff_in_gray(col1, col2):
gray1 = col1[0]*0.299 + col1[1]*0.587 + col1[2]*0.114
gray2 = col2[0]*0.299 + col2[1]*0.587 + col2[2]*0.114
return abs(gray1 - gray2)
class Layer(object):
def __init__(self,alpha,color):
# alpha for the whole image:
assert alpha.ndim==2
self.alpha = alpha
[n,m] = alpha.shape[:2]
color=np.atleast_1d(np.array(color)).astype('uint8')
# color for the image:
if color.ndim==1: # constant color for whole layer
ncol = color.size
if ncol == 1 : #grayscale layer
self.color = color * np.ones((n,m,3),'uint8')
if ncol == 3 :
self.color = np.ones((n,m,3),'uint8') * color[None,None,:]
elif color.ndim==2: # grayscale image
self.color = np.repeat(color[:,:,None],repeats=3,axis=2).copy().astype('uint8')
elif color.ndim==3: #rgb image
self.color = color.copy().astype('uint8')
else:
print (color.shape)
raise Exception("color datatype not understood")
class FontColor(object):
def __init__(self, col_file):
self.gray_diff_threshold = 25
with open(col_file,'rb') as f:
#self.colorsRGB = cp.load(f)
u = pickle._Unpickler(f)
u.encoding = 'latin1'
p = u.load()
self.colorsRGB = p
self.ncol = self.colorsRGB.shape[0]
# convert color-means from RGB to LAB for better nearest neighbour
# computations:
self.colorsLAB = np.r_[self.colorsRGB[:,0:3], self.colorsRGB[:,6:9]].astype('uint8')
self.colorsLAB = np.squeeze(cv.cvtColor(self.colorsLAB[None,:,:],cv.COLOR_RGB2Lab))
def sample_normal(self, col_mean, col_std):
"""
sample from a normal distribution centered around COL_MEAN
with standard deviation = COL_STD.
"""
col_sample = col_mean + col_std * np.random.randn()
return np.clip(col_sample, 0, 255).astype('uint8')
def sample_from_data(self, bg_mat):
"""
bg_mat : this is a nxmx3 RGB image.
returns a tuple : (RGB_foreground, RGB_background)
each of these is a 3-vector.
"""
bg_orig = bg_mat.copy()
bg_mat = cv.cvtColor(bg_mat, cv.COLOR_RGB2Lab)
bg_mat = np.reshape(bg_mat, (np.prod(bg_mat.shape[:2]),3))
bg_mean = np.mean(bg_mat,axis=0)
norms = np.linalg.norm(self.colorsLAB-bg_mean[None,:], axis=1)
# choose a random color amongst the top 3 closest matches:
#nn = np.random.choice(np.argsort(norms)[:3])
nn = np.argmin(norms)
## nearest neighbour color:
data_col = self.colorsRGB[np.mod(nn,self.ncol),:]
col1 = self.sample_normal(data_col[:3],data_col[3:6])
col2 = self.sample_normal(data_col[6:9],data_col[9:12])
## fix as follows
true_bg_col = np.mean(np.mean(bg_orig, axis=0), axis=0)
if nn < self.ncol:
fg_col = col2
diff = rgb_color_diff_in_gray(fg_col, true_bg_col)
while diff < self.gray_diff_threshold:
#print 'change color'
fg_col = np.random.choice(256, 3).astype('uint8')
diff = rgb_color_diff_in_gray(fg_col, true_bg_col)
col2 = fg_col
return (col2, col1)
else:
# need to swap to make the second color close to the input backgroun color
fg_col = col1
diff = rgb_color_diff_in_gray(fg_col, true_bg_col)
while diff < self.gray_diff_threshold:
fg_col = np.random.choice(256, 3).astype('uint8')
diff = rgb_color_diff_in_gray(fg_col, true_bg_col)
col1 = fg_col
return (col1, col2)
def mean_color(self, arr):
col = cv.cvtColor(arr, cv.COLOR_RGB2HSV)
col = np.reshape(col, (np.prod(col.shape[:2]),3))
col = np.mean(col,axis=0).astype('uint8')
return np.squeeze(cv.cvtColor(col[None,None,:],cv.COLOR_HSV2RGB))
def invert(self, rgb):
rgb = 127 + rgb
return rgb
def complement(self, rgb_color):
"""
return a color which is complementary to the RGB_COLOR.
"""
col_hsv = np.squeeze(cv.cvtColor(rgb_color[None,None,:], cv.COLOR_RGB2HSV))
col_hsv[0] = col_hsv[0] + 128 #uint8 mods to 255
col_comp = np.squeeze(cv.cvtColor(col_hsv[None,None,:],cv.COLOR_HSV2RGB))
return col_comp
def triangle_color(self, col1, col2):
"""
Returns a color which is "opposite" to both col1 and col2.
"""
col1, col2 = np.array(col1), np.array(col2)
col1 = np.squeeze(cv.cvtColor(col1[None,None,:], cv.COLOR_RGB2HSV))
col2 = np.squeeze(cv.cvtColor(col2[None,None,:], cv.COLOR_RGB2HSV))
h1, h2 = col1[0], col2[0]
if h2 < h1 : h1,h2 = h2,h1 #swap
dh = h2-h1
if dh < 127: dh = 255-dh
col1[0] = h1 + dh/2
return np.squeeze(cv.cvtColor(col1[None,None,:],cv.COLOR_HSV2RGB))
def change_value(self, col_rgb, v_std=50):
col = np.squeeze(cv.cvtColor(col_rgb[None,None,:], cv.COLOR_RGB2HSV))
x = col[2]
vs = np.linspace(0,1)
ps = np.abs(vs - x/255.0)
ps /= np.sum(ps)
v_rand = np.clip(np.random.choice(vs,p=ps) + 0.1*np.random.randn(),0,1)
col[2] = 255*v_rand
return np.squeeze(cv.cvtColor(col[None,None,:],cv.COLOR_HSV2RGB))
class Colorize(object):
def __init__(self, model_dir='data'):#, im_path):
# # get a list of background-images:
# imlist = [osp.join(im_path,f) for f in os.listdir(im_path)]
# self.bg_list = [p for p in imlist if osp.isfile(p)]
self.font_color = FontColor(col_file=osp.join(model_dir,'models/colors_new.cp'))
# probabilities of different text-effects:
self.p_bevel = 0.05 # add bevel effect to text
self.p_outline = 0.05 # just keep the outline of the text
self.p_drop_shadow = 0.15
self.p_border = 0.15
self.p_displacement = 0.30 # add background-based bump-mapping
self.p_texture = 0.0 # use an image for coloring text
def drop_shadow(self, alpha, theta, shift, size, op=0.80):
"""
alpha : alpha layer whose shadow need to be cast
theta : [0,2pi] -- the shadow direction
shift : shift in pixels of the shadow
size : size of the GaussianBlur filter
op : opacity of the shadow (multiplying factor)
@return : alpha of the shadow layer
(it is assumed that the color is black/white)
"""
if size%2==0:
size -= 1
size = max(1,size)
shadow = cv.GaussianBlur(alpha,(size,size),0)
[dx,dy] = shift * np.array([-np.sin(theta), np.cos(theta)])
shadow = op*sii.shift(shadow, shift=[dx,dy],mode='constant',cval=0)
return shadow.astype('uint8')
def border(self, alpha, size, kernel_type='RECT'):
"""
alpha : alpha layer of the text
size : size of the kernel
kernel_type : one of [rect,ellipse,cross]
@return : alpha layer of the border (color to be added externally).
"""
kdict = {'RECT':cv.MORPH_RECT, 'ELLIPSE':cv.MORPH_ELLIPSE,
'CROSS':cv.MORPH_CROSS}
kernel = cv.getStructuringElement(kdict[kernel_type],(size,size))
border = cv.dilate(alpha,kernel,iterations=1) # - alpha
return border
def blend(self,cf,cb,mode='normal'):
return cf
def merge_two(self,fore,back,blend_type=None):
"""
merge two FOREground and BACKground layers.
ref: https://en.wikipedia.org/wiki/Alpha_compositing
ref: Chapter 7 (pg. 440 and pg. 444):
http://partners.adobe.com/public/developer/en/pdf/PDFReference.pdf
"""
a_f = fore.alpha/255.0
a_b = back.alpha/255.0
c_f = fore.color
c_b = back.color
a_r = a_f + a_b - a_f*a_b
if blend_type != None:
c_blend = self.blend(c_f, c_b, blend_type)
c_r = ( ((1-a_f)*a_b)[:,:,None] * c_b
+ ((1-a_b)*a_f)[:,:,None] * c_f
+ (a_f*a_b)[:,:,None] * c_blend )
else:
c_r = ( ((1-a_f)*a_b)[:,:,None] * c_b
+ a_f[:,:,None]*c_f )
return Layer((255*a_r).astype('uint8'), c_r.astype('uint8'))
def merge_down(self, layers, blends=None):
"""
layers : [l1,l2,...ln] : a list of LAYER objects.
l1 is on the top, ln is the bottom-most layer.
blend : the type of blend to use. Should be n-1.
use None for plain alpha blending.
Note : (1) it assumes that all the layers are of the SAME SIZE.
@return : a single LAYER type object representing the merged-down image
"""
nlayers = len(layers)
if nlayers > 1:
[n,m] = layers[0].alpha.shape[:2]
out_layer = layers[-1]
for i in range(-2,-nlayers-1,-1):
blend=None
if blends is not None:
blend = blends[i+1]
out_layer = self.merge_two(fore=layers[i], back=out_layer,blend_type=blend)
return out_layer
else:
return layers[0]
def resize_im(self, im, osize):
return np.array(Image.fromarray(im).resize(osize[::-1], Image.BICUBIC))
def occlude(self):
"""
somehow add occlusion to text.
"""
pass
def color_border(self, col_text, col_bg):
"""
Decide on a color for the border:
- could be the same as text-color but lower/higher 'VALUE' component.
- could be the same as bg-color but lower/higher 'VALUE'.
- could be 'mid-way' color b/w text & bg colors.
"""
choice = np.random.choice(3)
col_text = cv.cvtColor(col_text, cv.COLOR_RGB2HSV)
col_text = np.reshape(col_text, (np.prod(col_text.shape[:2]),3))
col_text = np.mean(col_text,axis=0).astype('uint8')
vs = np.linspace(0,1)
def get_sample(x):
ps = np.abs(vs - x/255.0)
ps /= np.sum(ps)
v_rand = np.clip(np.random.choice(vs,p=ps) + 0.1*np.random.randn(),0,1)
return 255*v_rand
# first choose a color, then inc/dec its VALUE:
if choice==0:
# increase/decrease saturation:
col_text[0] = get_sample(col_text[0]) # saturation
col_text = np.squeeze(cv.cvtColor(col_text[None,None,:],cv.COLOR_HSV2RGB))
elif choice==1:
# get the complementary color to text:
col_text = np.squeeze(cv.cvtColor(col_text[None,None,:],cv.COLOR_HSV2RGB))
col_text = self.font_color.complement(col_text)
else:
# choose a mid-way color:
col_bg = cv.cvtColor(col_bg, cv.COLOR_RGB2HSV)
col_bg = np.reshape(col_bg, (np.prod(col_bg.shape[:2]),3))
col_bg = np.mean(col_bg,axis=0).astype('uint8')
col_bg = np.squeeze(cv.cvtColor(col_bg[None,None,:],cv.COLOR_HSV2RGB))
col_text = np.squeeze(cv.cvtColor(col_text[None,None,:],cv.COLOR_HSV2RGB))
col_text = self.font_color.triangle_color(col_text,col_bg)
# now change the VALUE channel:
col_text = np.squeeze(cv.cvtColor(col_text[None,None,:],cv.COLOR_RGB2HSV))
col_text[2] = get_sample(col_text[2]) # value
return np.squeeze(cv.cvtColor(col_text[None,None,:],cv.COLOR_HSV2RGB))
def color_text(self, text_arr, h, bg_arr):
"""
Decide on a color for the text:
- could be some other random image.
- could be a color based on the background.
this color is sampled from a dictionary built
from text-word images' colors. The VALUE channel
is randomized.
H : minimum height of a character
"""
bg_col,fg_col,i = 0,0,0
fg_col,bg_col = self.font_color.sample_from_data(bg_arr)
return Layer(alpha=text_arr, color=fg_col), fg_col, bg_col
def process(self, text_arr, bg_arr, min_h):
"""
text_arr : one alpha mask : nxm, uint8
bg_arr : background image: nxmx3, uint8
min_h : height of the smallest character (px)
return text_arr blit onto bg_arr.
"""
# decide on a color for the text:
l_text, fg_col, bg_col = self.color_text(text_arr, min_h, bg_arr)
bg_col = np.mean(np.mean(bg_arr,axis=0),axis=0)
l_bg = Layer(alpha=255*np.ones_like(text_arr,'uint8'),color=bg_col)
l_text.alpha = l_text.alpha * np.clip(0.88 + 0.1*np.random.randn(), 0.72, 1.0)
layers = [l_text]
blends = []
# add border:
if np.random.rand() < self.p_border:
if min_h <= 15 : bsz = 1
elif 15 < min_h < 30: bsz = 3
else: bsz = 5
border_a = self.border(l_text.alpha, size=bsz)
l_border = Layer(border_a, self.color_border(l_text.color,l_bg.color))
layers.append(l_border)
blends.append('normal')
# add shadow:
if np.random.rand() < self.p_drop_shadow:
# shadow gaussian size:
if min_h <= 15 : bsz = 1
elif 15 < min_h < 30: bsz = 3
else: bsz = 5
# shadow angle:
theta = np.pi/4 * np.random.choice([1,3,5,7]) + 0.5*np.random.randn()
# shadow shift:
if min_h <= 15 : shift = 2
elif 15 < min_h < 30: shift = 7+np.random.randn()
else: shift = 15 + 3*np.random.randn()
# opacity:
op = 0.50 + 0.1*np.random.randn()
shadow = self.drop_shadow(l_text.alpha, theta, shift, 3*bsz, op)
l_shadow = Layer(shadow, 0)
layers.append(l_shadow)
blends.append('normal')
l_bg = Layer(alpha=255*np.ones_like(text_arr,'uint8'), color=bg_col)
layers.append(l_bg)
blends.append('normal')
l_normal = self.merge_down(layers,blends)
# now do poisson image editing:
l_bg = Layer(alpha=255*np.ones_like(text_arr,'uint8'), color=bg_arr)
l_out = blit_images(l_normal.color,l_bg.color.copy())
# plt.subplot(1,3,1)
# plt.imshow(l_normal.color)
# plt.subplot(1,3,2)
# plt.imshow(l_bg.color)
# plt.subplot(1,3,3)
# plt.imshow(l_out)
# plt.show()
if l_out is None:
# poisson recontruction produced
# imperceptible text. In this case,
# just do a normal blend:
layers[-1] = l_bg
return self.merge_down(layers,blends).color
return l_out
def check_perceptible(self, txt_mask, bg, txt_bg):
"""
--- DEPRECATED; USE GRADIENT CHECKING IN POISSON-RECONSTRUCT INSTEAD ---
checks if the text after merging with background
is still visible.
txt_mask (hxw) : binary image of text -- 255 where text is present
0 elsewhere
bg (hxwx3) : original background image WITHOUT any text.
txt_bg (hxwx3) : image with text.
"""
bgo,txto = bg.copy(), txt_bg.copy()
txt_mask = txt_mask.astype('bool')
bg = cv.cvtColor(bg.copy(), cv.COLOR_RGB2Lab)
txt_bg = cv.cvtColor(txt_bg.copy(), cv.COLOR_RGB2Lab)
bg_px = bg[txt_mask,:]
txt_px = txt_bg[txt_mask,:]
bg_px[:,0] *= 100.0/255.0 #rescale - L channel
txt_px[:,0] *= 100.0/255.0
diff = np.linalg.norm(bg_px-txt_px,ord=None,axis=1)
diff = np.percentile(diff,[10,30,50,70,90])
print ("color diff percentile :", diff)
return diff, (bgo,txto)
def color(self, bg_arr, text_arr, hs, place_order=None, pad=20):
"""
Return colorized text image.
text_arr : list of (n x m) numpy text alpha mask (unit8).
hs : list of minimum heights (scalar) of characters in each text-array.
text_loc : [row,column] : location of text in the canvas.
canvas_sz : size of canvas image.
return : nxmx3 rgb colorized text-image.
"""
bg_arr = bg_arr.copy()
if bg_arr.ndim == 2 or bg_arr.shape[2]==1: # grayscale image:
bg_arr = np.repeat(bg_arr[:,:,None], 3, 2)
# get the canvas size:
canvas_sz = np.array(bg_arr.shape[:2])
# initialize the placement order:
if place_order is None:
place_order = np.array(range(len(text_arr)))
rendered = []
for i in place_order[::-1]:
# get the "location" of the text in the image:
## this is the minimum x and y coordinates of text:
loc = np.where(text_arr[i])
lx, ly = np.min(loc[0]), np.min(loc[1])
mx, my = np.max(loc[0]), np.max(loc[1])
l = np.array([lx,ly])
m = np.array([mx,my])-l+1
text_patch = text_arr[i][l[0]:l[0]+m[0],l[1]:l[1]+m[1]]
# figure out padding:
ext = canvas_sz - (l+m)
num_pad = pad*np.ones(4,dtype='int32')
num_pad[:2] = np.minimum(num_pad[:2], l)
num_pad[2:] = np.minimum(num_pad[2:], ext)
text_patch = np.pad(text_patch, pad_width=((num_pad[0],num_pad[2]), (num_pad[1],num_pad[3])), mode='constant')
l -= num_pad[:2]
w,h = text_patch.shape
bg = bg_arr[l[0]:l[0]+w,l[1]:l[1]+h,:]
rdr0 = self.process(text_patch, bg, hs[i])
rendered.append(rdr0)
bg_arr[l[0]:l[0]+w,l[1]:l[1]+h,:] = rdr0#rendered[-1]
return bg_arr
return bg_arr