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Can't compile for webGL because of incorrect plugin import setting #128

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Seb-degraff opened this issue Mar 6, 2018 · 2 comments
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@Seb-degraff
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Seb-degraff commented Mar 6, 2018

The plugin Adjust.a should be included only in the iOS build.

Thanks!

Current import settings:
capture d ecran 2018-03-06 a 16 03 50

Should be:
capture d ecran 2018-03-06 a 16 03 40

@uerceg
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uerceg commented Mar 7, 2018

@Seb-degraff

Thanks for pointing this out. Can you maybe give our Unity plugin from this comment a try and let us know if it solved your issues? If yes, we're gonna update it in our releases page for latest release.

Since .unitypackage file format is not attachable to Github issue comment, I have simply renamed it to .zip so after downloading it, just change extension back to .unitypackage before importing it to your project.

Cheers

Adjust_v4.12.3.zip

@uerceg uerceg mentioned this issue Mar 9, 2018
@uerceg
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uerceg commented Mar 9, 2018

Hi @Seb-degraff

We have released an update of Adjust Unity SDK v4.12.4 which should address this issue: https://github.com/adjust/unity_sdk/releases/tag/v4.12.4

Feel free to reopen the issue in case you still encounter this issue with v4.12.4++.

Thank you one more time for reporting the issue.

Cheers!

@uerceg uerceg closed this as completed Mar 9, 2018
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