Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Importing an FBX file loses any texture assignments that point to broken texture paths #48

Open
fgiordana-netflix opened this issue Jan 22, 2025 · 0 comments

Comments

@fgiordana-netflix
Copy link

When importing an FBX file, it is common that some of the texture paths are broken. This is due to the lack of tooling to properly export relative paths for FBX textures.

A typical fallback is to look for the texture in the source directory, the one containing the source FBX file being imported.

In addition, completely discarding textures that are not found makes it impossible to fix the texture paths in a post-processing pass, as it would be usual in an asset ingest pipeline.

Expected Behaviour

Importing an FBX file with broken texture references will result in materials with the broken textures still assigned, so that it is possible to inspect the usd stage and proceed with fixing the paths.

Optional Extension

As a fallback, any textures with the same filename, present in the source folder, will be picked instead, but a warning will be logged so that the user is aware of the tentative fix.

Actual Behaviour

The texture is completely ignored and the material will be missing the texture assignment, making it impossible to reassign the texture at a later stage.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant