You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 6, 2021. It is now read-only.
I just tried a quick experiment. I rolled Tern back to c7df88aae3c77e43a7d1ac52c80ec782454745f4 and Acorn back to b1623b10c13225ae64cf68315960fb8118463efa while using the current code on master. I see the same failure, so it would appear that the problem is not in Tern or Acorn.
- } else if (!preventPartialUpdates && session.editor.lineCount() > LARGE_LINE_COUNT &&+ } else if (!preventPartialUpdates &&
Since all of the terms in that conditional were anded together, removing the LARGE_LINE_COUNT check caused the other parts of the conditional to fire. What we're probably angling for is to remove that branch of the if entirely. But, I'm wary of trying that out this late in the game. So, my suggestion would be to put the LARGE_LINE_COUNT part back in there.
I cannot repro in 0.41, so this seems to have been introduced recently.
In Smoke Tests, I am seeing a failure in Step 18. I am getting generic text hints, not hints for JS String Object. Even after saving
temp.js
file.Workaround is to switch to another file and back to
temp.js
.The text was updated successfully, but these errors were encountered: