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Adventure Game Studio Help Files

Edit the Help in the Wiki | Revision History | Build

Reading the help files

For the most recent release of the manual two options are available:

Contributing

The source files for the help pages are contained within the wiki repository of this project and can be edited on the wiki or cloned locally and pushed back. Please open an issue if something appears to be wrong. For a more in-depth look at contributing see CONTRIBUTING.md for further details.

Downloading a release

Release packages and pre-built release assets are available from the latest release.

Building a release

Building a release requires a POSIX-like shell and build environment, Pandoc, and optionally a CHM compiler.

Firstly download and extract the latest release archive:

# Download the release archive for version $VERSION to the current directory
url="https://github.com/adventuregamestudio/ags-manual/releases/download/v$VERSION/ags-manual-$VERSION.tar.gz"
curl -fLOJ "$url"

# Extract the archive to the current directory
tar -xvzf "ags-manual-$VERSION.tar.gz"

# Change into the newly created directory
cd "ags-manual-$VERSION"

Next run the configure script.

Two CHM compilers are supported. Microsoft's hhc is preferred by default. To instead build with Free Pascal's chmcmd use the configure option --with-chmcmd.

The default behaviour is to locate Pandoc and a CHM compiler by searching in PATH and running feature tests as necessary. To bypass the search and any associated feature checks the following environment variables can be set:

variable defines
PANDOC path to pandoc
CHMCMD path to chmcmd
HHC path to hhc

Failure to locate a usable CHM compiler means that building the CHM version of the manual pages will be skipped. Failure to locate a usable version of Pandoc will mean that the build process will not be able to proceed.

Help is available by running configure --help.

# Configure build with default settings
./configure

Once configuration is complete the build can be started by running make.

# Start the configured build
make

Once the build has finished files can be installed with make install. To stage files into a custom directory instead of performing a regular installation, set the variable DESTDIR to the path which should be used - this is a straightforward way to investigate the final file and directory structure.

# Create an installation in a sub-directory named 'destdir'
make DESTDIR=destdir install

License

Source code in this repository is distributed under MIT license. See LICENSE for more information. The manual content which is included from the wiki as a sub-module follows Adventure Game Studio's license.