Skip to content
This repository has been archived by the owner on Jul 1, 2022. It is now read-only.

Chicken loop in Hardcore when using defensive chicken settings #942

Open
jobithu opened this issue Jun 25, 2022 · 0 comments
Open

Chicken loop in Hardcore when using defensive chicken settings #942

jobithu opened this issue Jun 25, 2022 · 0 comments
Labels
bug Something isn't working

Comments

@jobithu
Copy link
Contributor

jobithu commented Jun 25, 2022

Botty Version
Master 20220625 859e8e7

Describe the bug
having settings: chicken at 0.9, take health pot at 0.95 and CTA = 1 , botty comes in a loop of chicken, ultimately leading botty to stop (too many consecutive fails.

To Reproduce
Open game
Buff with CTA
Fight mobs
Chicken
Start next game
Health is LOW -> vendor is not visited
Start run
Go to CTA spot
BO, -> HP increases, but base HP remains, resulting in not taking a pot, but a chicken.
(next game starts with CTA on mainhand, getting botty mixed up with main/offhand),
since never the vendor is visited in between (nor a pot is taken fast enough to avoid a chicken) the run ends after setting for max consecutive fails

Expected behavior
detect that health is low on game start, visit vendor or pot so that run starts at full hp
ensure that CTA is available at EACH run, dont stop checking for CTA after 1 failed CTA check
could be relevant for HC only, could be combined with param safe_routines.

Screenshots / Video
na

Logs
na

Additional info
Master, not stable.

@jobithu jobithu added the bug Something isn't working label Jun 25, 2022
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant