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For performance, I'd like to render the scene to an off-screen buffer that renders each pixel as an entity encoded into RGBA. Picking is then as simple(😆) as querying this buffer and doing a lookup to return the entity. This would only allow picking for the topmost item (no pick list), and would have limitations with transparency.
A hybrid mode that uses both might be a good solution.
We have been developing an application that uses an older version of bevy_mod_pickinghere. We recently ran into the need to have a color picking shader which I've prototyped in this branch. I am open to refactoring it and submitting a new backend (we do eventually need to migrate our app).
For performance, I'd like to render the scene to an off-screen buffer that renders each pixel as an entity encoded into RGBA. Picking is then as simple(😆) as querying this buffer and doing a lookup to return the entity. This would only allow picking for the topmost item (no pick list), and would have limitations with transparency.
A hybrid mode that uses both might be a good solution.
Some input from others on Discord for reference: https://discord.com/channels/691052431525675048/743663924229963868/755912884885913751
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