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I have a HUD-problem in 1.0.3 and the masterbuild when entering VR-Mode on IOs or Android (Chrome, Safari). The plane (or a cursor) is not fixed to the camera in VR on mobile devices – on desktop it works as expected – also in VR-mode.
In previous aframe-versions I put the camera and a cursor (as a child) in a rig but this does not longer work in mobile vr.
The example from the docs shows the problem on mobile after switched to vr.
Hi there!
I have a HUD-problem in 1.0.3 and the masterbuild when entering VR-Mode on IOs or Android (Chrome, Safari). The plane (or a cursor) is not fixed to the camera in VR on mobile devices – on desktop it works as expected – also in VR-mode.
In previous aframe-versions I put the camera and a cursor (as a child) in a rig but this does not longer work in mobile vr.
The example from the docs shows the problem on mobile after switched to vr.
https://aframe-hud.glitch.me/
The problem also occurs in the cursor example:
https://aframe.io/aframe/examples/test/cursor/
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