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Both games are "working" to my knowledge, however you can't see anything due to how the MAME .lay file is parsed. It's a much more complicated file with special image compositing compared to most MAME layouts.
At the moment, I will not be fixing the tool to support these layout files
However, it should be fairly trivial to modify the layout files (in the artwork directory) for each of these games to be simpler and thus drawn correctly in the ROM/core. If you're interested in these games, I suggest you do those modifications (and share them with us).
The text was updated successfully, but these errors were encountered:
agg23
changed the title
Crab Grab and Spitball Sparky have solid colors, but no LCD
Crab Grab (gnw_cgrab) and Spitball Sparky (gnw_ssparky) have solid colors, but no LCD
Jun 25, 2023
just want to say great work! these are small issues with an otherwise amazing core.
I'm saddened to know that I could have eased your burnout by becoming a sponsor sooner. I should have started sponsoring as soon as you ported the SNES core, since that was a gamechanger on Pocket.
I hope that more like me start subscribing so that this can become a proper job for you. You have been an excellent contributor to the FPGA game preservation scene. It will be hard to watch you go if that's what it comes to.
Both games are "working" to my knowledge, however you can't see anything due to how the MAME .lay file is parsed. It's a much more complicated file with special image compositing compared to most MAME layouts.
At the moment, I will not be fixing the tool to support these layout files
However, it should be fairly trivial to modify the layout files (in the
artwork
directory) for each of these games to be simpler and thus drawn correctly in the ROM/core. If you're interested in these games, I suggest you do those modifications (and share them with us).The text was updated successfully, but these errors were encountered: