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model_session_device.go
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model_session_device.go
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/*
Ory Identities API
This is the API specification for Ory Identities with features such as registration, login, recovery, account verification, profile settings, password reset, identity management, session management, email and sms delivery, and more.
API version: v1.1.0
Contact: office@ory.sh
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
"fmt"
)
// checks if the SessionDevice type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &SessionDevice{}
// SessionDevice Device corresponding to a Session
type SessionDevice struct {
// Device record ID
Id string `json:"id"`
// IPAddress of the client
IpAddress *string `json:"ip_address,omitempty"`
// Geo Location corresponding to the IP Address
Location *string `json:"location,omitempty"`
// UserAgent of the client
UserAgent *string `json:"user_agent,omitempty"`
AdditionalProperties map[string]interface{}
}
type _SessionDevice SessionDevice
// NewSessionDevice instantiates a new SessionDevice object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSessionDevice(id string) *SessionDevice {
this := SessionDevice{}
this.Id = id
return &this
}
// NewSessionDeviceWithDefaults instantiates a new SessionDevice object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSessionDeviceWithDefaults() *SessionDevice {
this := SessionDevice{}
return &this
}
// GetId returns the Id field value
func (o *SessionDevice) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *SessionDevice) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *SessionDevice) SetId(v string) {
o.Id = v
}
// GetIpAddress returns the IpAddress field value if set, zero value otherwise.
func (o *SessionDevice) GetIpAddress() string {
if o == nil || IsNil(o.IpAddress) {
var ret string
return ret
}
return *o.IpAddress
}
// GetIpAddressOk returns a tuple with the IpAddress field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SessionDevice) GetIpAddressOk() (*string, bool) {
if o == nil || IsNil(o.IpAddress) {
return nil, false
}
return o.IpAddress, true
}
// HasIpAddress returns a boolean if a field has been set.
func (o *SessionDevice) HasIpAddress() bool {
if o != nil && !IsNil(o.IpAddress) {
return true
}
return false
}
// SetIpAddress gets a reference to the given string and assigns it to the IpAddress field.
func (o *SessionDevice) SetIpAddress(v string) {
o.IpAddress = &v
}
// GetLocation returns the Location field value if set, zero value otherwise.
func (o *SessionDevice) GetLocation() string {
if o == nil || IsNil(o.Location) {
var ret string
return ret
}
return *o.Location
}
// GetLocationOk returns a tuple with the Location field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SessionDevice) GetLocationOk() (*string, bool) {
if o == nil || IsNil(o.Location) {
return nil, false
}
return o.Location, true
}
// HasLocation returns a boolean if a field has been set.
func (o *SessionDevice) HasLocation() bool {
if o != nil && !IsNil(o.Location) {
return true
}
return false
}
// SetLocation gets a reference to the given string and assigns it to the Location field.
func (o *SessionDevice) SetLocation(v string) {
o.Location = &v
}
// GetUserAgent returns the UserAgent field value if set, zero value otherwise.
func (o *SessionDevice) GetUserAgent() string {
if o == nil || IsNil(o.UserAgent) {
var ret string
return ret
}
return *o.UserAgent
}
// GetUserAgentOk returns a tuple with the UserAgent field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SessionDevice) GetUserAgentOk() (*string, bool) {
if o == nil || IsNil(o.UserAgent) {
return nil, false
}
return o.UserAgent, true
}
// HasUserAgent returns a boolean if a field has been set.
func (o *SessionDevice) HasUserAgent() bool {
if o != nil && !IsNil(o.UserAgent) {
return true
}
return false
}
// SetUserAgent gets a reference to the given string and assigns it to the UserAgent field.
func (o *SessionDevice) SetUserAgent(v string) {
o.UserAgent = &v
}
func (o SessionDevice) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o SessionDevice) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
if !IsNil(o.IpAddress) {
toSerialize["ip_address"] = o.IpAddress
}
if !IsNil(o.Location) {
toSerialize["location"] = o.Location
}
if !IsNil(o.UserAgent) {
toSerialize["user_agent"] = o.UserAgent
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *SessionDevice) UnmarshalJSON(bytes []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varSessionDevice := _SessionDevice{}
err = json.Unmarshal(bytes, &varSessionDevice)
if err != nil {
return err
}
*o = SessionDevice(varSessionDevice)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "ip_address")
delete(additionalProperties, "location")
delete(additionalProperties, "user_agent")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableSessionDevice struct {
value *SessionDevice
isSet bool
}
func (v NullableSessionDevice) Get() *SessionDevice {
return v.value
}
func (v *NullableSessionDevice) Set(val *SessionDevice) {
v.value = val
v.isSet = true
}
func (v NullableSessionDevice) IsSet() bool {
return v.isSet
}
func (v *NullableSessionDevice) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSessionDevice(val *SessionDevice) *NullableSessionDevice {
return &NullableSessionDevice{value: val, isSet: true}
}
func (v NullableSessionDevice) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSessionDevice) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}