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ability_item_usage_bloodseeker.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
local role = require(GetScriptDirectory() .. "/RoleUtility");
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local npcBot = GetBot();
local abilityQ = nil;
local abilityW = nil;
local abilityR = nil;
local castQDesire = 0;
local castWDesire = 0;
local castRDesire = 0;
function AbilityUsageThink()
if mutil.CanNotUseAbility(npcBot) then return end
if abilityQ == nil then abilityQ = npcBot:GetAbilityByName( "bloodseeker_bloodrage" ) end
if abilityW == nil then abilityW = npcBot:GetAbilityByName( "bloodseeker_blood_bath" ) end
if abilityR == nil then abilityR = npcBot:GetAbilityByName( "bloodseeker_rupture" ) end
castQDesire, castQTarget = ConsiderQ();
castWDesire, castWLoc = ConsiderW();
castRDesire, castRTarget = ConsiderR();
if ( castRDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityR, castRTarget );
return;
end
if ( castQDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityQ, castQTarget );
return;
end
if ( castWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityW, castWLoc );
return;
end
end
function ConsiderQ()
-- Make sure it's castable
if ( not abilityQ:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityQ:GetCastRange();
local nCastPoint = abilityQ:GetCastPoint( );
local nManaCost = abilityQ:GetManaCost( );
local nDamage = npcBot:GetAttackDamage()+ (( abilityQ:GetSpecialValueInt( 'damage_increase_pct' ) / 100 ) * npcBot:GetAttackDamage());
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
and not mutil.StillHasModifier(npcBot, 'modifier_bloodseeker_bloodrage')
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( 1000, true );
local tableNearbyAllyCreeps = npcBot:GetNearbyLaneCreeps( 1000, false );
for _,ECreep in pairs(tableNearbyEnemyCreeps)
do
if mutil.CanKillTarget(ECreep, nDamage, DAMAGE_TYPE_PHYSICAL) then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
for _,ACreep in pairs(tableNearbyAllyCreeps)
do
if mutil.CanKillTarget(ACreep, nDamage, DAMAGE_TYPE_PHYSICAL) then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
end
if npcBot:GetActiveMode() == BOT_MODE_FARM
and not mutil.StillHasModifier(npcBot, 'modifier_bloodseeker_bloodrage')
then
local tableNearbyCreeps = npcBot:GetNearbyCreeps( 1000, true );
for _,ECreep in pairs(tableNearbyCreeps)
do
if mutil.CanKillTarget(ECreep, nDamage, DAMAGE_TYPE_PHYSICAL) then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
and not mutil.StillHasModifier(npcBot, 'modifier_bloodseeker_bloodrage') )
then
return BOT_ACTION_DESIRE_LOW, npcBot;
end
end
if mutil.IsInTeamFight(npcBot, 1200) or mutil.IsPushing(npcBot) or mutil.IsDefending(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 then
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, false, BOT_MODE_NONE );
local highesAD = 0;
local highesADUnit = nil;
for _,npcAlly in pairs( tableNearbyAllyHeroes )
do
local AllyAD = npcAlly:GetAttackDamage();
if ( mutil.CanCastOnNonMagicImmune(npcAlly) and not mutil.StillHasModifier(npcAlly, 'modifier_bloodseeker_bloodrage') and
AllyAD > highesAD )
then
highesAD = AllyAD;
highesADUnit = npcAlly;
end
end
if highesADUnit ~= nil then
return BOT_ACTION_DESIRE_HIGH, highesADUnit;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200)
then
if mutil.IsDisabled(false, npcTarget) and not mutil.StillHasModifier(npcTarget, 'modifier_bloodseeker_bloodrage') then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
elseif not mutil.StillHasModifier(npcBot, 'modifier_bloodseeker_bloodrage') then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderW()
-- Make sure it's castable
if ( not abilityW:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nRadius = abilityW:GetSpecialValueInt('damage');
local nCastRange = abilityW:GetCastRange();
local nCastPoint = abilityW:GetCastPoint( );
local nDelay = abilityW:GetSpecialValueFloat( 'delay' );
local nManaCost = abilityW:GetManaCost( );
local nDamage = abilityW:GetSpecialValueInt( 'damage');
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
--if we can kill any enemies
for _,npcEnemy in pairs(tableNearbyEnemyHeroes)
do
if mutil.CanCastOnNonMagicImmune(npcEnemy) and mutil.CanKillTarget(npcEnemy, nDamage, DAMAGE_TYPE_PURE)
then
if npcEnemy:GetMovementDirectionStability() >= 0.75 then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetExtrapolatedLocation(nDelay);
else
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
end
end
end
if npcBot:GetActiveMode() == BOT_MODE_LANING and mutil.AllowedToSpam(npcBot, nManaCost)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), 1000, nRadius/2, nCastPoint, nDamage );
if ( locationAoE.count >= 3 )
then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
if ( mutil.IsPushing(npcBot) or mutil.IsDefending(npcBot) ) and mutil.AllowedToSpam(npcBot, nManaCost)
and tableNearbyEnemyHeroes == nil or #tableNearbyEnemyHeroes == 0
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(1000, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), 1000, nRadius/2, nCastPoint, nDamage );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation();
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange - 200, nRadius/2, nCastPoint, 0 );
if ( locationAoE.count >= 2 )
then
local nInvUnit = mutil.FindNumInvUnitInLoc(false, npcBot, nCastRange, nRadius/2, locationAoE.targetloc);
if nInvUnit >= locationAoE.count then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
if npcTarget:GetMovementDirectionStability() >= 0.75 then
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetExtrapolatedLocation(nCastPoint);
else
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetLocation();
end
end
end
local skThere, skLoc = mutil.IsSandKingThere(npcBot, nCastRange, 2.0);
if skThere then
return BOT_ACTION_DESIRE_MODERATE, skLoc;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderR()
-- Make sure it's castable
if ( not abilityR:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityR:GetCastRange();
local nCastPoint = abilityR:GetCastPoint( );
local nManaCost = abilityR:GetManaCost( );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsHero() and role.IsCarry(npcEnemy:GetUnitName()) and mutil.CanCastOnMagicImmune(npcEnemy)
and not mutil.StillHasModifier(npcEnemy, 'modifier_bloodseeker_rupture') and not mutil.IsDisabled(true, npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200)
and not mutil.StillHasModifier(npcTarget, 'modifier_bloodseeker_rupture') and not mutil.IsDisabled(true, npcTarget)
then
local allies = npcTarget:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
if ( allies ~= nil and #allies >= 2 )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end