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Copy pathability_item_usage_drow_ranger.lua
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ability_item_usage_drow_ranger.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local npcBot = GetBot();
local abilityQ = nil;
local abilityW = nil;
local abilityE = nil;
local castWDesire = 0;
local castEDesire = 0;
function AbilityUsageThink()
if mutil.CanNotUseAbility(npcBot) then return end
if abilityQ == nil then abilityQ = npcBot:GetAbilityByName( "drow_ranger_frost_arrows" ) end
if abilityW == nil then abilityW = npcBot:GetAbilityByName( "drow_ranger_wave_of_silence" ) end
if abilityE == nil then abilityE = npcBot:GetAbilityByName( "drow_ranger_multishot" ) end
ConsiderQ();
castWDesire, castWLoc = ConsiderW();
castEDesire, castELoc = ConsiderE();
if ( castEDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityE, castELoc );
return;
end
if ( castWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityW, castWLoc );
return;
end
end
function ConsiderQ()
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
then
if not abilityQ:GetAutoCastState( ) then
abilityQ:ToggleAutoCast()
end
else
if abilityQ:GetAutoCastState( ) then
abilityQ:ToggleAutoCast()
end
end
end
function ConsiderW()
-- Make sure it's castable
if ( not abilityW:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nRadius = abilityW:GetSpecialValueInt('wave_width');
local nCastRange = abilityW:GetCastRange( );
local nCastPoint = abilityW:GetCastPoint( );
local nManaCost = abilityW:GetManaCost( );
local nAttackRange = npcBot:GetAttackRange( );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
--if we can kill any enemies
for _,npcEnemy in pairs(tableNearbyEnemyHeroes)
do
if mutil.CanCastOnNonMagicImmune(npcEnemy) and npcEnemy:IsChanneling() then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nAttackRange)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetLocation();
end
end
local skThere, skLoc = mutil.IsSandKingThere(npcBot, nCastRange, 2.0);
if skThere then
return BOT_ACTION_DESIRE_MODERATE, skLoc;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderE()
-- Make sure it's castable
if ( abilityE:IsFullyCastable() == false or abilityE:IsTrained() == false ) then
return BOT_ACTION_DESIRE_NONE;
end
-- Get some of its values
local nRadius = abilityW:GetSpecialValueInt('arrow_width');
local nCastRange = npcBot:GetAttackRange();
local nCastPoint = abilityW:GetCastPoint( );
local nManaCost = abilityW:GetManaCost( );
local nAttackRange = npcBot:GetAttackRange( );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
-- if npcBot:GetActiveMode() == BOT_MODE_LANING then
-- local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
-- if ( locationAoE.count >= 2 ) then
-- return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
-- end
-- end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nAttackRange)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetLocation();
end
end
local skThere, skLoc = mutil.IsSandKingThere(npcBot, nCastRange, 2.0);
if skThere then
return BOT_ACTION_DESIRE_MODERATE, skLoc;
end
return BOT_ACTION_DESIRE_NONE, 0;
end